Hello. I can't understand, why my reflection probe doesn't reflect the floor in my scene. Mesh is marked reflection probe static and reflection probe reflects the layer of the floor. Can anyone help me?
Well, now i know that my reflection probe renders the reflection with inverted normals. But still can't understand why. Anyone has ideas why is it happens?
Hi everyone. Finally i found the reason. I am using a third-side script for mirror reflections and it makes reflection probes render some materials with inverted normals.