Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.

Reflection probe shakes - can't keep up with a moving object it's attached to

Discussion in 'General Graphics' started by OskarSwierad, May 7, 2015.

  1. OskarSwierad

    OskarSwierad

    Joined:
    Dec 17, 2014
    Posts:
    25
    EDIT: It happens only on Oculus, so I made a post on their forums: https://forums.oculus.com/viewtopic.php?f=37&t=23062&p=268281#p268281
    and edited this post.

    ===================

    A moving platform uses reflections from a box-projected probe (baked to file, but it doesn't matter).
    The probe is attached to the moving platform as a child. The reflections are shaking, like lagging a frame behind sometimes - but only in Oculus view.

    Maybe Unity is sending reflection data to meshes too early or too late, compared to Oculus rendering?
    Do you know about this issue?



    Stable (VR off):
     
    Last edited: May 8, 2015
  2. OskarSwierad

    OskarSwierad

    Joined:
    Dec 17, 2014
    Posts:
    25
    Okay... It happens only with Oculus cameras.
    Probably it's an issue related to when things are updated internally...
     
    Last edited: May 11, 2015