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Reflection probe run-time crash

Discussion in '5.4 Beta' started by HenrikVZ, Jun 16, 2016.

  1. HenrikVZ

    HenrikVZ

    Joined:
    Apr 23, 2015
    Posts:
    4
    Unity 5.4.0b21 keeps crashing when running the scenes (in the editor) in a project imported from Unity 5.3.4p1.
    The crash appears to be caused by reflection probes and it goes away if I delete all reflection probes in the scene and set all renderers to not use reflection probes. I also tried clearing the GI cache (as described here: http://docs.unity3d.com/540/Documentation/Manual/GICache.html) followed by a re-bake but the crash still persists.

    Is this a known issue with a known work-around?

    I'll try to create a small repro scene for Unity QA.


    Here's what's in the editor log:

    probeHandle < activeCubeCount
    UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal(RenderTexture, Int32, Rect&, Vector2&, Boolean)
    UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal(RenderTexture, Int32, Rect, Vector2, Boolean) (at C:\buildslave\unity\build\artifacts\generated\common\editor\EditorGUIUtilityBindings.gen.cs:606)
    UnityEditor.GameView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\GameView\GameView.cs:645)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:187)
    UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:180)
    UnityEditor.DockArea:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:338)

    [C:/buildslave/unity/build/Runtime/Camera/ReflectionProbes.cpp line 1101]
    (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)


    ========== OUTPUTING STACK TRACE ==================

    0x00000001400D42FD (Unity) SampleReflectionProbes
    0x00000001400D526E (Unity) GetReflectionSample
    0x0000000140123AAB (Unity) ForwardShaderRenderLoop::RenderForwardShadowMaps
    0x000000014032F821 (Unity) GfxDevice::ExecuteAsync
    0x000000014012451C (Unity) ForwardShaderRenderLoop::StartRenderJobs
    0x000000014012484F (Unity) ForwardShaderRenderLoop::performRendering
    0x000000014012530D (Unity) DoForwardShaderRenderLoop
    0x0000000140118875 (Unity) DoRenderLoop
    0x0000000140070773 (Unity) Camera::DoRender
    0x00000001400768B6 (Unity) Camera::Render
    0x00000001400777F1 (Unity) Camera::Render
    0x00000001400EB652 (Unity) RenderManager::RenderCameras
    0x0000000140E18841 (Unity) RenderGameViewCameras
    0x00000001413ADE74 (Unity) EditorGUIUtility_CUSTOM_INTERNAL_CALL_RenderGameViewCamerasInternal
    0x0000000020992234 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Rect&,UnityEngine.Vector2&,bool)
    0x000000002099210A (Mono JIT Code) [C:\buildslave\unity\build\artifacts\generated\common\editor\EditorGUIUtilityBindings.gen.cs:606] UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Rect,UnityEngine.Vector2,bool)
    0x000000001F52BDC6 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\GameView\GameView.cs:645] UnityEditor.GameView:OnGUI ()
    0x0000000000726DC2 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
    0x00007FF8C0C45153 (mono) [c:\buildslave\mono\build\mono\mini\mini.c:4937] mono_jit_runtime_invoke
    0x00007FF8C0B984E1 (mono) [c:\buildslave\mono\build\mono\metadata\object.c:2623] mono_runtime_invoke
    0x00007FF8C0B9E8DB (mono) [c:\buildslave\mono\build\mono\metadata\object.c:3827] mono_runtime_invoke_array
    0x00007FF8C0B5CF2F (mono) [c:\buildslave\mono\build\mono\metadata\icall.c:2857] ves_icall_InternalInvoke
    0x00000000006F06F7 (Mono JIT Code) (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
    0x00000000006EE852 (Mono JIT Code) [/Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222] System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    0x000000001F3CB6BF (Mono JIT Code) [/Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115] System.Reflection.MethodBase:Invoke (object,object[])
    0x000000001F3FD616 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\HostView.cs:187] UnityEditor.HostView:Invoke (string,object)
    0x000000001F3FD500 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\HostView.cs:180] UnityEditor.HostView:Invoke (string)
    0x000000001F513D52 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:338] UnityEditor.DockArea:OnGUI ()
    0x0000000000726DC2 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
    0x00007FF8C0C45153 (mono) [c:\buildslave\mono\build\mono\mini\mini.c:4937] mono_jit_runtime_invoke
    0x00007FF8C0B984E1 (mono) [c:\buildslave\mono\build\mono\metadata\object.c:2623] mono_runtime_invoke
    0x00000001404BF51B (Unity) ScriptingInvocationNoArgs::Invoke
    0x000000014127C693 (Unity) MonoBehaviourDoGUI
    0x000000014126F800 (Unity) IMGUIModule::MonoBehaviourDoGUI
    0x000000014033CACA (Unity) MonoBehaviour::DoGUI
    0x0000000140E2120E (Unity) GUIView::OnInputEvent
    0x0000000140E229BA (Unity) GUIView::DoPaint
    0x0000000140E22DD0 (Unity) GUIView::RepaintAll
    0x0000000140BC9046 (Unity) Application::UpdateScene
    0x0000000140BCA3F9 (Unity) Application::UpdateSceneIfNeeded
    0x0000000140BD1FA4 (Unity) Application::TickTimer
    0x0000000140E31890 (Unity) FindMonoBinaryToUse
    0x0000000140E32EAC (Unity) WinMain
    0x00000001415A8094 (Unity) read
    0x00007FF8EE098102 (KERNEL32) BaseThreadInitThunk

    ========== END OF STACKTRACE ===========
     
    Peter77 likes this.
  2. HenrikVZ

    HenrikVZ

    Joined:
    Apr 23, 2015
    Posts:
    4
    One of our scenes also crashes the editor on load. This time it seems to be light probe related.

    Here's the editor log:

    Enlighten error: 'The requested SH order output is not supported by the precomputed RadProbeSetCore'. Return code 0.
    Error adding Enlighten probe set: Failed to allocate probe set 76cbb4f1a9bf7a0d065660270c65dfa5.
    UnityEditor.AssetDatabase:OpenAsset(Int32, Int32)
    UnityEditor.AssetDatabase:OpenAsset(Int32) (at C:\buildslave\unity\build\artifacts\generated\common\editor\AssetDatabaseBindings.gen.cs:256)
    UnityEditor.ProjectBrowser:OpenAssetSelection(Int32[]) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:971)
    UnityEditor.ProjectBrowser:OpenListAreaSelection() (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:958)
    UnityEditor.ProjectBrowser:ListAreaItemSelectedCallback(Boolean) (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1018)
    UnityEditor.ObjectListArea:SetSelection(Int32[], Boolean) (at C:\buildslave\unity\build\Editor\Mono\ObjectListArea.cs:822)
    UnityEditor.LocalGroup:HandleMouseWithDragging(Int32, Int32, Rect) (at C:\buildslave\unity\build\Editor\Mono\ObjectListLocalGroup.cs:290)
    UnityEditor.LocalGroup:DrawItem(Rect, FilterResult, BuiltinResource, Boolean) (at C:\buildslave\unity\build\Editor\Mono\ObjectListLocalGroup.cs:857)
    UnityEditor.LocalGroup:DrawInternal(Int32, Int32, Single) (at C:\buildslave\unity\build\Editor\Mono\ObjectListLocalGroup.cs:190)
    UnityEditor.Group:Draw(Single, Vector2) (at C:\buildslave\unity\build\Editor\Mono\ObjectListGroup.cs:144)
    UnityEditor.ObjectListArea:HandleListArea() (at C:\buildslave\unity\build\Editor\Mono\ObjectListArea.cs:1370)
    UnityEditor.ObjectListArea:OnGUI(Rect, Int32) (at C:\buildslave\unity\build\Editor\Mono\ObjectListArea.cs:565)
    UnityEditor.ProjectBrowser:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\ProjectBrowser.cs:1744)
    System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
    System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
    System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
    UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:187)
    UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:180)
    UnityEditor.DockArea:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:338)

    [C:/buildslave/unity/build/Runtime/GI/Enlighten/EnlightenRuntimeManager.cpp line 1841]
    (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)

    ========== OUTPUTING STACK TRACE ==================

    0x0000000141594E50 (Unity) memcpy
    0x000000014010E606 (Unity) GetLightProbeProxyVolumeSample
    0x0000000140123A64 (Unity) ForwardShaderRenderLoop::RenderForwardShadowMaps
    0x000000014032F821 (Unity) GfxDevice::ExecuteAsync
    0x000000014012451C (Unity) ForwardShaderRenderLoop::StartRenderJobs
    0x000000014012484F (Unity) ForwardShaderRenderLoop::performRendering
    0x000000014012530D (Unity) DoForwardShaderRenderLoop
    0x0000000140118875 (Unity) DoRenderLoop
    0x0000000140070773 (Unity) Camera::DoRender
    0x0000000140B8CE90 (Unity) Camera::RenderEditorCamera
    0x00000001413AE83C (Unity) Handles_CUSTOM_Internal_DrawCameraWithGrid
    0x000000001D625C7B (Mono JIT Code) (wrapper managed-to-native) UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,int,UnityEditor.DrawGridParameters&)
    0x000000001D5A6FF6 (Mono JIT Code) [C:\buildslave\unity\build\artifacts\generated\common\editor\EditorHandlesBindings.gen.cs:766] UnityEditor.Handles:DrawCameraImpl (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,bool,UnityEditor.DrawGridParameters,bool)
    0x000000001D5A6889 (Mono JIT Code) [C:\buildslave\unity\build\artifacts\generated\common\editor\EditorHandlesBindings.gen.cs:786] UnityEditor.Handles:DrawCameraStep1 (UnityEngine.Rect,UnityEngine.Camera,UnityEditor.DrawCameraMode,UnityEditor.DrawGridParameters)
    0x000000001D5A5989 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\SceneView\SceneView.cs:1037] UnityEditor.SceneView:DoDrawCamera (UnityEngine.Rect,bool&)
    0x00000000233FE2C5 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\SceneView\SceneView.cs:1203] UnityEditor.SceneView:OnGUI ()
    0x000000001F186B52 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
    0x00007FF82AC75153 (mono) [c:\buildslave\mono\build\mono\mini\mini.c:4937] mono_jit_runtime_invoke
    0x00007FF82ABC84E1 (mono) [c:\buildslave\mono\build\mono\metadata\object.c:2623] mono_runtime_invoke
    0x00007FF82ABCE8DB (mono) [c:\buildslave\mono\build\mono\metadata\object.c:3827] mono_runtime_invoke_array
    0x00007FF82AB8CF2F (mono) [c:\buildslave\mono\build\mono\metadata\icall.c:2857] ves_icall_InternalInvoke
    0x000000001F150487 (Mono JIT Code) (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
    0x000000001F14E5E2 (Mono JIT Code) [/Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222] System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    0x000000001F23EA7F (Mono JIT Code) [/Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115] System.Reflection.MethodBase:Invoke (object,object[])
    0x0000000023376426 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\HostView.cs:187] UnityEditor.HostView:Invoke (string,object)
    0x0000000023376310 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\HostView.cs:180] UnityEditor.HostView:Invoke (string)
    0x00000000233F01D2 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:338] UnityEditor.DockArea:OnGUI ()
    0x000000001F186B52 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
    0x00007FF82AC75153 (mono) [c:\buildslave\mono\build\mono\mini\mini.c:4937] mono_jit_runtime_invoke
    0x00007FF82ABC84E1 (mono) [c:\buildslave\mono\build\mono\metadata\object.c:2623] mono_runtime_invoke
    0x00000001404BF51B (Unity) ScriptingInvocationNoArgs::Invoke
    0x000000014127C693 (Unity) MonoBehaviourDoGUI
    0x000000014126F800 (Unity) IMGUIModule::MonoBehaviourDoGUI
    0x000000014033CACA (Unity) MonoBehaviour::DoGUI
    0x0000000140E2120E (Unity) GUIView::OnInputEvent
    0x0000000140E229BA (Unity) GUIView::DoPaint
    0x0000000140E22DD0 (Unity) GUIView::RepaintAll
    0x0000000140BC9046 (Unity) Application::UpdateScene
    0x0000000140BCA3F9 (Unity) Application::UpdateSceneIfNeeded
    0x0000000140BD1FA4 (Unity) Application::TickTimer
    0x0000000140E31890 (Unity) FindMonoBinaryToUse
    0x0000000140E32EAC (Unity) WinMain
    0x00000001415A8094 (Unity) read
    0x00007FF853B98102 (KERNEL32) BaseThreadInitThunk

    ========== END OF STACKTRACE ===========
     
  3. Peter77

    Peter77

    QA Jesus

    Joined:
    Jun 12, 2013
    Posts:
    6,162
    I recommend to submit bug-reports for these crashes, along with a project to reproduce the issue. Chances for a bug-fix are greatly increased if Unity has bug-reports for these things in their system (forum post = little chance, detailed bug-report = high(er) chance).

    Make sure to post the bug-report case number here, so Unity can pick it up even faster.
     
  4. Alex-Lian

    Alex-Lian

    Guest

    Indeed, a bug report would help us immensely to track. Forum threads are not easily tracked for devs. Please make sure to follow up the post with a bug # so we can correlate.
     
  5. HenrikVZ

    HenrikVZ

    Joined:
    Apr 23, 2015
    Posts:
    4
    I've been trying to create a small repro project for a bug report but haven't been able to reproduce the bug in a standalone project. I'll keep trying.
    In the mean time, I tracked down the crash to a SpriteRenderer component. Baking light probes and then enabling the SpriteRenderer component crashes the editor. My test scene has a directional lightsource, a LightProbeGroup, and a GameObject with a SpriteRenderer component.
     
  6. Jesper-Mortensen

    Jesper-Mortensen

    Unity Technologies

    Joined:
    Mar 15, 2013
    Posts:
    221
    At least one of these crashes could be explained by the recent move to 3 band spherical harmonics. We changed the data but failed to update the data versioning information. This means the editor will load some old data (which it is complaining about in the log) and later apparently trying to access it leading to a crash. We haven't seen this in any projects here yet. We have however fixed the versioning issue and that should be out with the next patch release.

    Could you try clearing the baked data and clearing the GI cache? And then try again on the scene that crashes out with the memcpy at the top of the stack trace?

    clean.png clear.png

    Let us know if this resolves the issue or not.

    Cheers,
    Jesper
     
  7. HenrikVZ

    HenrikVZ

    Joined:
    Apr 23, 2015
    Posts:
    4
    Thanks for the suggestion Jesper. It's one of the things I already tried, unsuccessfully. I tried it again to be sure but still got the memcpy crash.

    Can the LightingData.asset file be saved as text, or is it always binary data? Let me know if you want me to send you the file.

    ========== OUTPUTING STACK TRACE ==================

    0x0000000141594E50 (Unity) memcpy
    0x000000014010E606 (Unity) GetLightProbeProxyVolumeSample
    0x0000000140123A64 (Unity) ForwardShaderRenderLoop::RenderForwardShadowMaps
    0x000000014032F821 (Unity) GfxDevice::ExecuteAsync
    0x000000014012451C (Unity) ForwardShaderRenderLoop::StartRenderJobs
    0x000000014012484F (Unity) ForwardShaderRenderLoop::performRendering
    0x000000014012530D (Unity) DoForwardShaderRenderLoop
    0x0000000140118875 (Unity) DoRenderLoop
    0x0000000140070773 (Unity) Camera::DoRender
    0x0000000140B8CE90 (Unity) Camera::RenderEditorCamera
    0x00000001413AE83C (Unity) Handles_CUSTOM_Internal_DrawCameraWithGrid
    0x000000001CB5EE1B (Mono JIT Code) (wrapper managed-to-native) UnityEditor.Handles:Internal_DrawCameraWithGrid (UnityEngine.Camera,int,UnityEditor.DrawGridParameters&)
     
  8. Silly_Rollo

    Silly_Rollo

    Joined:
    Dec 21, 2012
    Posts:
    499
    Similar crash. I'm not using any reflection problems though. I also tried to clear the cache. Trying to create a small repro case but no luck so far. Edit: a bit more testing seems like it doesn't happen when there are no SkinnedMeshRenderers in the scene which is odd. Still poking at it.

    ========== OUTPUTING STACK TRACE ==================

    0x0000000141594E50 (Unity) memcpy
    0x000000014010E606 (Unity) GetLightProbeProxyVolumeSample
    0x000000014010B9F1 (Unity) DeferredRenderLoop::RenderReflections
    0x000000014032F821 (Unity) GfxDevice::ExecuteAsync
    0x000000014010C791 (Unity) DeferredRenderLoop::RenderGBuffer
    0x000000014010CFCF (Unity) DoDeferredRenderLoop
    0x0000000140118715 (Unity) DoRenderLoop
    0x0000000140070773 (Unity) Camera::DoRender
    0x00000001400768B6 (Unity) Camera::Render
    0x00000001400777F1 (Unity) Camera::Render
    0x00000001400EB652 (Unity) RenderManager::RenderCameras
    0x0000000140E18841 (Unity) RenderGameViewCameras
    0x00000001413ADE74 (Unity) EditorGUIUtility_CUSTOM_INTERNAL_CALL_RenderGameViewCamerasInternal
    0x0000000021D3B434 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Rect&,UnityEngine.Vector2&,bool)
    0x0000000021D3B30A (Mono JIT Code) [C:\buildslave\unity\build\artifacts\generated\common\editor\EditorGUIUtilityBindings.gen.cs:606] UnityEditor.EditorGUIUtility:RenderGameViewCamerasInternal (UnityEngine.RenderTexture,int,UnityEngine.Rect,UnityEngine.Vector2,bool)
    0x000000001F5736C6 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\GameView\GameView.cs:645] UnityEditor.GameView:OnGUI ()
    0x0000000000C368E2 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
    0x00007FFFDE5B5153 (mono) [c:\buildslave\mono\build\mono\mini\mini.c:4937] mono_jit_runtime_invoke
    0x00007FFFDE5084E1 (mono) [c:\buildslave\mono\build\mono\metadata\object.c:2623] mono_runtime_invoke
    0x00007FFFDE50E8DB (mono) [c:\buildslave\mono\build\mono\metadata\object.c:3827] mono_runtime_invoke_array
    0x00007FFFDE4CCF2F (mono) [c:\buildslave\mono\build\mono\metadata\icall.c:2857] ves_icall_InternalInvoke
    0x0000000000C00217 (Mono JIT Code) (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
    0x0000000000BFE372 (Mono JIT Code) [/Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222] System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo)
    0x0000000010E568FF (Mono JIT Code) [/Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115] System.Reflection.MethodBase:Invoke (object,object[])
    0x0000000010EB8706 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\HostView.cs:187] UnityEditor.HostView:Invoke (string,object)
    0x0000000010EB85F0 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\HostView.cs:180] UnityEditor.HostView:Invoke (string)
    0x000000001F558852 (Mono JIT Code) [C:\buildslave\unity\build\Editor\Mono\GUI\DockArea.cs:338] UnityEditor.DockArea:OnGUI ()
    0x0000000000C368E2 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr)
    0x00007FFFDE5B5153 (mono) [c:\buildslave\mono\build\mono\mini\mini.c:4937] mono_jit_runtime_invoke
    0x00007FFFDE5084E1 (mono) [c:\buildslave\mono\build\mono\metadata\object.c:2623] mono_runtime_invoke
    0x00000001404BF51B (Unity) ScriptingInvocationNoArgs::Invoke
    0x000000014127C693 (Unity) MonoBehaviourDoGUI
    0x000000014126F800 (Unity) IMGUIModule::MonoBehaviourDoGUI
    0x000000014033CACA (Unity) MonoBehaviour::DoGUI
    0x0000000140E2120E (Unity) GUIView::OnInputEvent
    0x0000000140E229BA (Unity) GUIView::DoPaint
    0x0000000140E22DD0 (Unity) GUIView::RepaintAll
    0x0000000140BC9046 (Unity) Application::UpdateScene
    0x0000000140BCA3F9 (Unity) Application::UpdateSceneIfNeeded
    0x0000000140BD1FA4 (Unity) Application::TickTimer
    0x0000000140E31890 (Unity) FindMonoBinaryToUse
    0x0000000140E32EAC (Unity) WinMain
    0x00000001415A8094 (Unity) read
    0x00007FF809268102 (KERNEL32) BaseThreadInitThunk

    ========== END OF STACKTRACE ===========
     
    Last edited: Jun 20, 2016
  9. Kink3d

    Kink3d

    Unity Technologies

    Joined:
    Nov 16, 2015
    Posts:
    45
    Hi all,

    We have a solid repro project for this now and our developers are looking at it.

    Case number 806160.

    Thanks for helping.
     
    HenrikVZ likes this.
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