Hello. I am trying to apply a reflection probe to my guy with 4 separate limbs. Problem is that if he gets close to walls etc, the walls will also get the reflection probe effect. I tried solving this by setting box size to 0,0,0 and add a probe to each limb instead, but that turned out very GPU heavy. Do I need to click on every single mesh I have in my game to turn off Reflection probes? How can I solve this? Note: Culling Mask doesn't seem to be the correct answer, as I want it to reflect everything as normal. I just don't want to everything within the box to be able to reflect.