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Reflection Probe only affect a few meshes

Discussion in 'General Graphics' started by Korthking, Oct 5, 2021.

  1. Korthking

    Korthking

    Joined:
    Jan 12, 2021
    Posts:
    5
    Hello. I am trying to apply a reflection probe to my guy with 4 separate limbs.

    Problem is that if he gets close to walls etc, the walls will also get the reflection probe effect.

    I tried solving this by setting box size to 0,0,0 and add a probe to each limb instead, but that turned out very GPU heavy.

    Do I need to click on every single mesh I have in my game to turn off Reflection probes?

    How can I solve this?

    Note: Culling Mask doesn't seem to be the correct answer, as I want it to reflect everything as normal. I just don't want to everything within the box to be able to reflect.