Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.

Reflection Probe only affect a few meshes

Discussion in 'General Graphics' started by Korthking, Oct 5, 2021.

  1. Korthking

    Korthking

    Joined:
    Jan 12, 2021
    Posts:
    5
    Hello. I am trying to apply a reflection probe to my guy with 4 separate limbs.

    Problem is that if he gets close to walls etc, the walls will also get the reflection probe effect.

    I tried solving this by setting box size to 0,0,0 and add a probe to each limb instead, but that turned out very GPU heavy.

    Do I need to click on every single mesh I have in my game to turn off Reflection probes?

    How can I solve this?

    Note: Culling Mask doesn't seem to be the correct answer, as I want it to reflect everything as normal. I just don't want to everything within the box to be able to reflect.
     
unityunity