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Reflection Probe Issues

Discussion in 'General Graphics' started by kharling, Jan 11, 2021.

  1. kharling

    kharling

    Joined:
    Jul 15, 2020
    Posts:
    12
    I'm having issues with realtime reflection probes. There are 2 attached to the player and whenever you get near other objects the objects look like they light up. This is more noticeable on flat surfaces like roads and fences. We are using Unity 2019. We removed the probes and that stopped the issue, so we know they're causing the issue. I went into the road material and turned off Environment Reflections (using LWRP Lit shader) that helped but we can't do that for everything. Also I can't figure out how to get the environment reflections option on custom shaders made in ShaderGraph.

    So my questions are:

    1. Is there an option to stop the reflection probes from effecting objects other than the player they are attached to?

    2. How do I add the option to turn off Environment Reflections in ShaderGraph?

    3. Or is there something else I'm not thinking of that will fix this?