Search Unity

Question Reflection Probe in HDRP Shader Graph

Discussion in 'Shader Graph' started by KYL3R, Oct 23, 2020.

  1. KYL3R

    KYL3R

    Joined:
    Nov 16, 2012
    Posts:
    135
    So as seen in the documentation, the Reflection Probe node is supported for LWRP but not HDRP which feels wrong to me. Essential for a realistic Water-Shader...

    https://docs.unity3d.com/Packages/c...82.227549104.1603224975-1765757463.1585668764

    Even newest beta doesn't support it - are there any plans?

    What are alternatives? I have volumetric sky (stacked planes with alpha cut-off noise-shader...) - I could render that and read the texture. But reflection probes would be much more convenient.

    Can I realize this using a custom node?
     
    Mockarutan likes this.