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Bug Reflection Probe in HDRP burn out

Discussion in 'High Definition Render Pipeline' started by Nicolai_Ostergaard, Oct 6, 2022.

  1. Nicolai_Ostergaard

    Nicolai_Ostergaard

    Joined:
    Apr 13, 2021
    Posts:
    7
    Hi guys

    I am experiencing a strange issue in Unity HDRP.

    I am doing a project where I want to bake a Exr. image from a Reflection Probe.

    Similar to what the guy is doing in this tutorial:


    But whenever I bake a image from my Reflection Probe it weirdly gets super overexposed. It looks fine in the viewport and in the Scene view it gives me the result I want. But in my Assets folder is completely burned out.

    Essentially I want the same type of result that the ones in the bottom have.

    I have done it before using URP, so I think it has to be something to do with HDRP?
     

    Attached Files:

  2. Remy_Unity

    Remy_Unity

    Unity Technologies

    Joined:
    Oct 3, 2017
    Posts:
    703
    See that slider ?

    upload_2022-10-6_16-38-55.png

    It allows to tweak the exposure for the cubemap preview.
    Capturing a reflection probe in HDRP is expected to have very high intensity values, as by default HDRP lights use physical based units and value.
    For example, compared to the built-in directional sun light with intensity 1, in HDRP the san has an intensity of 100 000.
     
  3. Nicolai_Ostergaard

    Nicolai_Ostergaard

    Joined:
    Apr 13, 2021
    Posts:
    7
    Thanks! I had a feeling