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Reflection Probe, clipping plane mask, layerCullDistances equivalent??

Discussion in 'General Graphics' started by mbowen89, Feb 20, 2019.

  1. mbowen89

    mbowen89

    Joined:
    Jan 21, 2013
    Posts:
    635
    https://docs.unity3d.com/ScriptReference/Camera-layerCullDistances.html

    This works for cameras so you can cull things at different distances.

    Reflection probes have culling masks and clipping planes, but I can't do anything special like making this layer only be visible at a certain distance and another another distance.

    For example, I want the prob to reflect trees within 15m lets say, something else 40m away, but also clouds really far away. Right now I think I have to set the far clip plane to the distance needed to get clouds. Then it will try to draw an entire forest when I really only want very nearby trees.

    Any ideas on how to do this or if there is a way to do the equivalent of Camera.layerCullDistances?
     
  2. mbowen89

    mbowen89

    Joined:
    Jan 21, 2013
    Posts:
    635
    Bump...?
     
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