https://docs.unity3d.com/ScriptReference/Camera-layerCullDistances.html This works for cameras so you can cull things at different distances. Reflection probes have culling masks and clipping planes, but I can't do anything special like making this layer only be visible at a certain distance and another another distance. For example, I want the prob to reflect trees within 15m lets say, something else 40m away, but also clouds really far away. Right now I think I have to set the far clip plane to the distance needed to get clouds. Then it will try to draw an entire forest when I really only want very nearby trees. Any ideas on how to do this or if there is a way to do the equivalent of Camera.layerCullDistances?