Search Unity

  1. Unity 2020.2 has been released.
    Dismiss Notice
  2. Good news ✨ We have more Unite Now videos available for you to watch on-demand! Come check them out and ask our experts any questions!
    Dismiss Notice

Reflection Probe, clipping plane mask, layerCullDistances equivalent??

Discussion in 'General Graphics' started by mbowen89, Feb 20, 2019.

  1. mbowen89

    mbowen89

    Joined:
    Jan 21, 2013
    Posts:
    639
    https://docs.unity3d.com/ScriptReference/Camera-layerCullDistances.html

    This works for cameras so you can cull things at different distances.

    Reflection probes have culling masks and clipping planes, but I can't do anything special like making this layer only be visible at a certain distance and another another distance.

    For example, I want the prob to reflect trees within 15m lets say, something else 40m away, but also clouds really far away. Right now I think I have to set the far clip plane to the distance needed to get clouds. Then it will try to draw an entire forest when I really only want very nearby trees.

    Any ideas on how to do this or if there is a way to do the equivalent of Camera.layerCullDistances?
     
    Meceka likes this.
  2. mbowen89

    mbowen89

    Joined:
    Jan 21, 2013
    Posts:
    639
    Bump...?
     
unityunity