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reflection on physically based standard shader - unity 5 beta

Discussion in 'General Graphics' started by Deleted User, Dec 16, 2014.

  1. Deleted User

    Deleted User

    Guest

    Hi, when i make a reflective surface with the standard shader, i get the reflection of the sky box on it, but not its surroundings (objects i have placed etc)
    how can i do this?
     
  2. fffMalzbier

    fffMalzbier

    Joined:
    Jun 14, 2011
    Posts:
    3,276
    You have to create reflection probes (GameObject->Light->Create Reflection probe) to have reflection of static geometry on a given position.
     
  3. Deleted User

    Deleted User

    Guest