Hello, When I start the samples from Reflect pipeline samples, I get an exception of null reference . The shader is null. How can I set a right shader ? public class SyncMaterialImporter : RuntimeImporter<SyncMaterial, Material> { public override Material CreateNew(SyncMaterial syncMaterial, object settings = null) { var shader = ReflectMaterialManager.GetShader(syncMaterial); var material = new Material(shader); material.enableInstancing = true; return material; }
I found that unity reflect samples are working with URP settings. So start the project with URP template, then it will work.