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Reflect not importing all assets from Revit

Discussion in 'Unity Reflect' started by louiemed, Jul 18, 2022.

  1. louiemed

    louiemed

    Joined:
    Nov 6, 2020
    Posts:
    9
    Hello, problem is as described in the title.. For my job I am working on using Reflect to bring Revit models into Unity so they can be explored in VR, however I am finding that not all Revit objects are being transferred. I have almost no experience using Revit, but was given these files by another department, so my job is to just export them.
    In this particular model, it seems like any pipe-related pieces (including joints, couplings, etc) are not being transferred. As far as I can tell, the pipes used are standard pieces.
    I find it interesting that the default 3D view on this file shows a 3d wireframe (where all pipes are represented as splines), and the actual 3D view is named "No Scan". I don't know if this mean anything or is just related to how the file was created.
    Any help is appreciated, thanks!
     
  2. Unity_Derek

    Unity_Derek

    Unity Technologies

    Joined:
    Aug 24, 2021
    Posts:
    48
    Hello, it is interesting that you have this sort of issue. Is there any chance you can share the file with me? You can DM me directly.
     
  3. louiemed

    louiemed

    Joined:
    Nov 6, 2020
    Posts:
    9
    Thanks Derek! Just sent you a message