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Reflect in VR

Discussion in 'Unity Reflect' started by unity_aica01, Oct 18, 2021.

  1. unity_aica01

    unity_aica01

    Joined:
    May 19, 2020
    Posts:
    86
    Hi, i´m having some problems in the vr part of Reflect... I was wondering if I could just replace de VR part with the valve solution (Steam vr plugin) which I find easier to set up and to develop. Is it possible? Or I will run in several errors and headaches?

    if you are wondering what kind of issues i am experiencing are things like the ones below:
    · Some times the vr mode fails to initialize
    . Some times when i sucessfully enter vr mode, its like the editor recognizes the vr head set, and if i am watching the monitor in the game window i can see what the headset sees but the headset its like turned off...
    . For some reason the controllers turns crazy and maybe disappear or popup or may be it start moving by itself and gets to a random location in my model(obviosly this is while i get the controllers in my hands)
    .the rays to interact with the ui and with the model gets pretty crazy too (disappears, or cast a extremely long ray, dos not allow to select tools...etc)
     
    Last edited: Oct 18, 2021
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