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Reflect Imported Prefabs for a WebGL Project

Discussion in 'Unity Reflect' started by CharlieBlaise, Aug 23, 2022.

  1. CharlieBlaise


    Jan 27, 2018
    Hi all,

    Just wondering if it is possible to use Unity Reflect's imported assets for a WebGL project? I've imported models with metadata from Revit using Unity Reflect and reformatted the exported prefabs to have their metadata attached to them; however, when I go to build the project it crashes immediately as the type "AuthBackend" could not be found.


    I know that Reflect currently doesn't support a real-time viewer being made in WebGL but I solely want the models and metadata from reflect as prefabs, not the syncing or viewing features, which is something that is apparently supported by the package.


    The project builds and runs fine as a Windows executable but it needs to work as a WebGL build for the specific project.

    Thanks in advance!
  2. Unity_Derek


    Unity Technologies

    Aug 24, 2021
    Hello @CharlieBlaise, based on my knowledge it is not possible to build/export a WebGL build with Reflect Package installed. The team is working hard to make it possible at the moment. But I am sure you can find way to copy the metadata with some helps of editor script. ;)