Search Unity

  1. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  2. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Referencing a model for ragdoll

Discussion in 'Editor & General Support' started by Cosmas, May 9, 2010.

  1. Cosmas

    Cosmas

    Joined:
    Jan 9, 2010
    Posts:
    133
    Is it possible and practical to reference a VERY low res model instead of having to create rigidbodies for each of my characters.

    I have dinosaurs I'm trying to rig, and the ragdoll wizard can't seem to properly understand my joint flow. I'd really like to reference in a mesh instead, it would greatly increase my productivity.
     
  2. Ramen Sama

    Ramen Sama

    Joined:
    Mar 28, 2009
    Posts:
    561
    ragdolls are just a collection of colliders with certain joints applied to them. if you have a humanoid object with a ragdoll applied to it, you could see how you could adapt it for any type of animal i'd wager.
     
  3. Cosmas

    Cosmas

    Joined:
    Jan 9, 2010
    Posts:
    133
    Thanks Ramen, I fully understand what ragdolls ARE but the question is if I have a ragdoll modeled using Maya, can I use that instead of having to create each collider per joint.

    My guess would be to parent the model to my existing detail meshes joints, then disable its Mesh Renderer, then apply collision boxes to each part. This works from a collision standpoint, but how do I flag these colliders as the ragdoll.