If I put a material in an asset bundle with the AssetBundle Browser, the referenced textures are added in the asset bundle. It's normal. But, there are also "hidden" textures that are added in the asset bundle while these textures are useless. I would like to remove these textures. For example : - create a new material with standard shader. - Put a texture in Albedo. - Save. - Change the shader for Unlit/Color (With no texture) - Save. - Put the material in a new asset bundle. - Observe that the texture put in the Albedo is in the Asset Bundle.