Hi all. Does anyone know if we're able to reference CrossFade (https://docs.unity3d.com/ScriptReference/LODFadeMode.html) in Shader Graph without cooking up a custom node? I'm no shader chef but as I understand the reference: gets fade % based on LOD distance and sends it. Seems to me that should be straight forward to reference in ShaderGraph no? If you don't know what I'm on about: you can fade between LODs but this has to be done at the shader level as, while unity will report Fade%, it hasn't integrated that into any of its standard shaders. I would be fiddling around with it right now, but I'm otherwise busy unfortunately. Anyone have any experience here?