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Reference clip for Additive blending animation in Mecanim

Discussion in 'Animation' started by Nevak, Mar 28, 2014.

  1. Nevak

    Nevak

    Joined:
    Sep 27, 2012
    Posts:
    20
    Hi!

    I've messing around with the layered animation system in Mecanim and reading a about animaiton blending modes but I still have a question regarding unity's implementation of additive blending:

    In the docs it seems clear that the reference "clip" used for additive mode is the first frame of the currently playing clip. However it seems like it is taking the first frame of the clip imported in the asset, and not the first frame of the clip that you can configure in the import settings. I will add a pic to clear this out:


    $ex.png


    Do you know if there is any way or setting in Mecanim to specify the first selected frame for a particular clip?

    Thank you in advance!

    PS: I'm using Unity 4.3.4
     
  2. Nevak

    Nevak

    Joined:
    Sep 27, 2012
    Posts:
    20
    I've been doing some more testing and in Unity 4.3.1 it seems to work the other way around taking the 1st selected frame.

    As a side note I'm using a Generic rig (non-humanoid).

    Anyone else experiencing something similar?