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Feedback Refactor right click > Create

Discussion in 'Editor & General Support' started by adamstepinski, Mar 16, 2023.

  1. adamstepinski

    adamstepinski

    Joined:
    Aug 7, 2015
    Posts:
    57
    [Right Click] > Create very quickly gets spammed
    I suggest putting Unity's stuff into [Right Click] > Create Unity's, or [Right Click] > Create > Unity
    upload_2023-3-16_9-6-52.png
    Second, less important issue:
    On Windows 10, if you have a lot of changes made on a prefab in scene and click "Overrides" in inspector, then the changes window is so high that "revert all" and "apply all" buttons go under Window's taskbar and one has to hide window's taskbar to be able to click "apply all"
     
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    38,752
    You can organize this stuff yourself by supplying slash-delimited arguments to the
    CreateAssetMenuAttribute
    decorator, like-a-so:

    Code (csharp):
    1. [CreateAssetMenu(menuName = "Collections/SpriteCollection")]
    2. public class SpriteCollection : ScriptableObject
    3. {
    4.    ...
    You can avoid this by simply double-clicking the prefab to edit it directly.

    If this prefab is only used in one scene you should absolutely NEVER edit it in the scene: doing so simply opaquely applies your work across two separate files, making it extremely difficult to reason about what the state of your assets are at any given point in time.
     
  3. adamstepinski

    adamstepinski

    Joined:
    Aug 7, 2015
    Posts:
    57
    Thanks for the reply

    Imported assets spam Right Click -> Create, not me

    As for prefabs, Photon Network Objects update itself where put into scene, which happens automatically as Photon's Fusion bakes scene objects, so it's not a solution either
     
    Kurt-Dekker likes this.