Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Join us on Thursday, June 8, for a Q&A with Unity's Content Pipeline group here on the forum, and on the Unity Discord, and discuss topics around Content Build, Import Workflows, Asset Database, and Addressables!
    Dismiss Notice

Question Redundant Addressable's included in build

Discussion in 'Editor & General Support' started by unity_154FFDC0A3E9FFBEF966, Mar 31, 2023.

  1. unity_154FFDC0A3E9FFBEF966

    unity_154FFDC0A3E9FFBEF966

    Joined:
    Jul 21, 2021
    Posts:
    1
    Hi, i'm having weird problem with unity build & addressable package, this is happening only in android the scenario is:
    First build (editor cache is clear) building .apk , size is 100 MB
    changed branch
    Second build (incremental build) building .apk , size is 110 MB
    If i delete the Library/Bee folder the problem is fixed, in .apk profiler i see duplicated addressable assets / assets that doesn't exist in the new branch, sound like unity include the cached version , could it be ?
    im using unity 2021.3.13f