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Reducing server-side application size

Discussion in 'Multiplayer' started by maraoz, Nov 21, 2012.

  1. maraoz

    maraoz

    Joined:
    Nov 15, 2012
    Posts:
    20
    Hi, I posted this on Unity Answers, but this forum seems way more active. Here it goes!

    I'm trying some Unity networking with a Server-Client architecture. The server is run on a headless (no graphics) host, with the "-batchmode" and "-nographics" arguments. The thing is, I noticed the server application size grow as I'm developing my client (because I'm adding assets and stuff).

    Is there a way I can create a server application which doesn't contain all the textures, sounds, etc. inside (because it'll never use them anyways) so that my server deployments are easier/faster?

    Thanks for your time! :D
     
  2. unity_1929999

    unity_1929999

    Joined:
    Jul 20, 2020
    Posts:
    19
    After 10 years, I update the topic =) Is there any modern solution?
     
  3. JohannRw

    JohannRw

    Unity Technologies

    Joined:
    Jan 26, 2022
    Posts:
    12