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Reducing build sizes in WebGL

Discussion in 'WebGL' started by RetronamicGames, Sep 17, 2015.

  1. RetronamicGames

    RetronamicGames

    Joined:
    Feb 9, 2013
    Posts:
    84
    Are there any special techniques for compressing data for WebGL builds? Building texture atlases makes any difference? What about 256-color textures? Does Unity perform asset streaming dynamically?
     
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