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Reduced FPS in the editor on MacBook

Discussion in 'Editor & General Support' started by MaximPP, Dec 15, 2020.

  1. MaximPP

    MaximPP

    Joined:
    Jan 26, 2019
    Posts:
    72
    Unity 2019.4.13, MacBook Pro 16

    Previously, the FPS in the new clean project was about 4000-8000. Now it is about 80-100. I don't know when it happened. Possible after upgrading to MacOS Big Sur. Did something go wrong or was the FPS calculated incorrectly before? What FPS numbers do you have on an empty clean project?
     

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  2. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    Use the Profiler to check what Unity sees as the hold up.
     
  3. MaximPP

    MaximPP

    Joined:
    Jan 26, 2019
    Posts:
    72
    12.4ms is WaitForPresentOnGfxThread. Render thread is empty
     

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  4. MaximPP

    MaximPP

    Joined:
    Jan 26, 2019
    Posts:
    72
    Unity doesn't use a discrete GPU for some reason. Maybe it affected the FPS?
     

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  5. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    If your scene is too complicated to run fast on integrated graphics, then yes that would impact FPS.