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Question Reduce Impact of Lights on Shader

Discussion in 'Shader Graph' started by FlashMuller, Mar 5, 2020.

  1. FlashMuller

    FlashMuller

    Joined:
    Sep 25, 2013
    Posts:
    450
    So I have this shader that I use in an overall bright environment built with shader graph. Nothing fancy, basically a Texture and a Cubemap. In my Game Environment these elements turn out really bright (clear white at times) while the rest of the lit scene is just fine.
    Can I reduce the impact of Light onto my shader, so that It doesn't get as bright, or - even better, reduce the overall contrast of the output?
    Thanks.

    Current SetUp:
    SGSetup.JPG