Hey all, Little weird thing here. I want to, under certain known conditions, redirect a selection in the editor from one object up to a given parent object. So essentially when the user makes a selection, I grab Selection.activeTransform and do some checks then if neccesary change the selection with by setting Selection.activeTransform to the new section. And this works fine. IF the inspector window is visible. If the inspector window is not visible, for example we often work with several tabs in the same pane with tine inspector, so if one of the other tabs is selected instead, then the selection will not change until you make the inspector visible again. This feels like a straight up Unity bug to me, but has anyone run into this and know of a workaround?