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Recursive vs Pathtracing

Discussion in 'HDRP Ray Tracing' started by newguy123, Dec 10, 2020.

  1. newguy123

    newguy123

    Joined:
    Aug 22, 2018
    Posts:
    1,248
    Hi Guys

    Whats the difference between these 2? Do I need both?

    Recursive seems faster than Pathtracing

    I want to get a quality look for Unity Recorder output offline rendering.
     
  2. chap-unity

    chap-unity

    Unity Technologies

    Joined:
    Nov 4, 2019
    Posts:
    766
    Hello, technically you can't have both, The Path Tracer in Unity has precedence over all overrides. Meaning once it's on, all raytraced effects (Like recursive rendering, or raytraced shadows) are not taken into account.

    Recursive rendering is part of the raytraced effect in the Hybrid raytracing renderer, it's a realtime raytracing effect used for very specific reflection/refraction situations only on certain objects.

    PathTracer takes over the whole scene and can be used like an offline renderer.

    You can take a look at the documentation link on those two for more information.
     
    laurentlavigne and auzaiffe like this.