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Bug Recurring nameFileIdTable changes

Discussion in 'General Graphics' started by vallis_unity, May 6, 2023.

  1. vallis_unity

    vallis_unity

    Joined:
    Apr 14, 2022
    Posts:
    73
    I'm seeing random PNG texture files in my projects get their .meta file updated with changes like the following:

    nameFileIdTable:
    background_0: -7443756053782179069

    This is on Unity 2023.1.0b15, using 2D URP if it's relevant.

    If I revert the changes using source control they come back the next time I play or build the project.

    I found the following which sounds like it might be similar, but suggests the issue was fixed in 2023.1.0b3:

    https://issuetracker.unity3d.com/is...anges-in-namefileidtable-mapping-in-meta-file

    What is causing these changes? Can I just ignore them and let the updates go into my source control? If this is a bug I have no idea how to report it as although it has happened 2 or 3 times over the past couple of weeks I have zero leads on what the trigger is.
     
    Last edited: May 7, 2023
  2. vallis_unity

    vallis_unity

    Joined:
    Apr 14, 2022
    Posts:
    73
    Anybody have any ideas?
     
  3. marios-trophygames

    marios-trophygames

    Joined:
    Oct 4, 2021
    Posts:
    23
    Experiencing the same here. Big project with lots of animation clips breaking because internalIDs keep changing on a lot of sprite sheets. Surprisingly it doesn't happen for every sprite, only a few
     
  4. HamidMac

    HamidMac

    Joined:
    Sep 18, 2019
    Posts:
    16
    I'm on 2023.2.10 and having this issue!