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RectMask2D seems not works sufficiently

Discussion in 'UGUI & TextMesh Pro' started by ArcherLew, Jun 6, 2019.

  1. ArcherLew

    ArcherLew

    Joined:
    Mar 30, 2016
    Posts:
    14
    My UIRoot canvas has a RectMask2D component , some child UI of it have been moved to faraway out of UICamera view. But when i set them to active or inactive, The verts & tris amount in statistic panel change, and the render thread time cost changes too.

    I cannot understand this. Does This mean RectMask2D culling do not work ?