I know that it is literally just an outline effect but I've never understood how blender does it so well but a lot of unity scripts can't, especially because even without raytracing blender can still do it. Here's my current implementation of outlines, using Roberts cross depth normals: See how dirty these lines look? I'd increase the thickness but since it's sampling in 4 different directions that's just gonna make it all look strange. What would be a good way to achieve outlines like blender?