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Question Recording FPS Question

Discussion in 'Virtual Production' started by RoughSpaghetti3211, Feb 13, 2022.

  1. RoughSpaghetti3211

    RoughSpaghetti3211

    Joined:
    Aug 11, 2015
    Posts:
    1,719
    Just a quick question, If my scene runs at 30fps am I not able to record at 60fps ?
     
  2. RoughSpaghetti3211

    RoughSpaghetti3211

    Joined:
    Aug 11, 2015
    Posts:
    1,719
  3. antoinecharton

    antoinecharton

    Unity Technologies

    Joined:
    Jul 22, 2020
    Posts:
    197
    Hello,

    If you are using Recorder package yes you can have a video file that plays in 60 fps with a game running at 30 (Or less). Normally if you are using unity components like rigid body, animation, timeline... everything will be rescaled to match your video speed.

    There are a couple of guidelines to follow if you have custom scripts:
    • Be sure to use delta-time to change a value.
    • If you are using accumulation don't use Time.framecount. If you do make sure to divide it by the number of accumulation samples. Because every subframe will be added as a frame.
    Hope this helps :)
     

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