I am struggling with recording gameplay using the recorder and capturing audio that is driven by wwise. I am able to trigger capturing the output of wwise when recording starts but my main issue is that the recorder delays rendering of unity to maintain constant framerate while wwise is playing audio in real time. This is causing two different timelines which I think cannot be synced. Imagine ambient sound, for example, rain that is constantly playing and footsteps while the character runs. Those events will be out of sync when unity waits for the rendering of each frame to maintain a constant framerate. This makes the workarounds available in the documentation (https://docs.unity3d.com/Packagesemail@example.com/manual/KnownIssues.html) pretty useless in my opinion - or I am missing something really obvious. I would really appreciate any help about that. My goal is: record smooth gameplay with extra quality (uncompressed image sequence for example) with audio that is driven by wwise. Im ofc all up for composition in 3rd party software.