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Video Recorder error when taking 360 video capture

Discussion in 'Audio & Video' started by savitaleks, Dec 12, 2019.

  1. savitaleks

    savitaleks

    Joined:
    Jul 30, 2019
    Posts:
    1
    Hello everybody

    The Unity version: 2019.2.12
    Unity Recorder version - 2.0.3
    Windows 10 Educational

    I constantly face an issue: the recorders actually creates a file which can not be played back then. When capturing not in 360 it works okay. It also works with the same version of Unity on other computers. Where should I look for a problem in my settings? It actually works always for the very first shot. The each next one would be captured incorrectly. So it kinda breaks down after the first shot.
    Also it gives me a sequence of error in console:

    NullReferenceException: Object reference not set to an instance of an object
    UnityEditor.Recorder.Input.Camera360Input.NewFrameReady (UnityEditor.Recorder.RecordingSession session) (at Library/PackageCache/com.unity.recorder@2.0.3-preview.1/Editor/Sources/Recorders/_Inputs/Camera360/Camera360Input.cs:74)
    UnityEditor.Recorder.Recorder.SignalInputsOfStage (UnityEditor.Recorder.ERecordingSessionStage stage, UnityEditor.Recorder.RecordingSession session) (at Library/PackageCache/com.unity.recorder@2.0.3-preview.1/Editor/Sources/Recorder.cs:164)
    UnityEditor.Recorder.RecordingSession.RecordFrame () (at Library/PackageCache/com.unity.recorder@2.0.3-preview.1/Editor/Sources/RecordingSession.cs:126)

    If needed I can also show the VLC log. Just let me know if there is any additional information I can provide in order to find solution.

    Thank you very much
     

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