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Feedback Recorder - Add accumulation for 360 view PATH TRACING

Discussion in 'Audio & Video' started by newguy123, Oct 14, 2021.

  1. newguy123

    newguy123

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    Recorder is only using 1 iteration of pathtracing, when used with 360, which is a major issue
     
  2. vladala

    vladala

    Unity Technologies

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    Hello,

    Thanks a lot for the message.
    Unfortunately the accumulation feature for 360 recording is not implemented for now.
    Will add your request internally and see if anything can be done about it.
     
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  3. newguy123

    newguy123

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    Thanks, in the meantime can I just look at the scripts and implement it myself? ie copy code from the image seqeunce to the 360 scripts? or its a bit more complex than that?
     
  4. vladala

    vladala

    Unity Technologies

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    I really could not say. All the necessary code is in the Image and Movie Recorders.
    First step is changing IsAccumulationSupported . No idea how complicated it is supporting it for 360.
     
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  5. newguy123

    newguy123

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    Hi @vladala , any news on an update for this please?
     
  6. vladala

    vladala

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    Hey,

    Unfortunately, this is not on our immediate roadmap.
    I'll add your request in our feedback repo and hopeful it will get prioritized in the future.
     
  7. newguy123

    newguy123

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    @vladala

    please point me to the scripts/functions in the recorder 4.0.0. package that handles the image recording and 360 recording...
     
  8. newguy123

    newguy123

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    Hmmm weird
    I tried changing some of the code. But when I save in VS and go back to Unity, it reloads something and resets my code back to what it was. As a test I tried to mess the code up badly in Unity. But Back in Unity, I again reloads and the code in VS jumps back to the original.

    How can I change the recorder code without this happening?
     
  9. vladala

    vladala

    Unity Technologies

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    The 360 recording code happens in Camera360Input
    You need to provide your final result inside the OutputRenderTexture texture.