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Record Playmode Animations For Model

Discussion in 'Animation' started by moliminous, Apr 11, 2019.

  1. moliminous

    moliminous

    Joined:
    Oct 16, 2015
    Posts:
    51
    Okay, so I’m using a real-time animation pipeline in which motion capture date is sent in real time to unity. The model needs to be a humanoid animation type. I’m using a plugin called game object recorder right now in order to record the position rotations etc of the model that’s being done to it in play mode. We wish to be able to edit and fine-tune the animation within the unity timeline editor. However, the game object recorder only records everything in generic animation type. We’ve created a separate clone model that’s set up for generic, but when applied it doesn’t appear to do anything other than at this time change the root location of the model, with no other notable change. We created an animation controller for the generic model and applied the recorded animation to its entry node, but we have a feeling we must be missing something. Any help is appreciated.
     
  2. dibdab

    dibdab

    Joined:
    Jul 5, 2011
    Posts:
    829
    try Scene Motion Capture
    it records .anim of a animated character

    if you want to export into humanoid-rig
    Skele's DAE exporter
     
  3. moliminous

    moliminous

    Joined:
    Oct 16, 2015
    Posts:
    51
    the scene motion capture seems like a good start, but sadly it seems super messed up not being able to ever stop recording a scene
     
  4. dibdab

    dibdab

    Joined:
    Jul 5, 2011
    Posts:
    829
    you need to add second event, give it another key press
    and set as stop event
    smc.jpg
     
  5. moliminous

    moliminous

    Joined:
    Oct 16, 2015
    Posts:
    51
    interesting i'll def give it a look again
     
  6. moliminous

    moliminous

    Joined:
    Oct 16, 2015
    Posts:
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    works now thanks, i found another thing that had worked but wanted to see if it would make the anim files smaller but sadly no luck. but really appreciate it.