Hello, I am quite new programming in Unity C # and I am trying to make a music creation app for android in which there are several buttons with assigned sounds. What I'm trying to do is, in the scene of those buttons, record everything the AudioListener is listening to, and once a track is recorded, add it to new recordings. But as much as I look for it, I can not find how to record those sounds. Would there be any way to record everything that these different buttons sounds and then put it back to record again? I would be very grateful if someone could give me at least a hint of what I could use in the script to be able to do this function. Thank you.