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Recommended Xcode versions

Discussion in 'iOS and tvOS' started by Mantas-Puida, Sep 12, 2012.

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  1. MorenoBralts

    MorenoBralts

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    Thanks! Is it supported by version 5.6.x or do I need to upgrade to the newer 2017.x ?
     
  2. Mantas-Puida

    Mantas-Puida

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    Updated list of supported Xcodes:
    Unity 5.6.x - Xcode 7.3 / 8.3 / 9.0
    Unity 2017.x - Xcode 7.3 / 8.3 / 9.0
     
  3. andymads

    andymads

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    Glad for that info. Just installing Xcode 9 right now.
     
  4. cybergoogle

    cybergoogle

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    Will I run into any build issues running the following?:

    Unity 5.6.3. f1, Xcode 8, El Capitan 10.11.6, iOS 10.3.3

    Would like to avoid updating to High Sierra if possible I have a Unity Pro 5.X account and would like to publish to the app store.
     
  5. antifuzz

    antifuzz

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  6. Hotshot10101

    Hotshot10101

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    Other than the AdHoc build is anyone having issues with xcode 9.1?
     
  7. ColinAmuzo

    ColinAmuzo

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    Hi @Mantas-Puida

    The main post says
    Is it correct that Unity 5.5 supports Xcode 9? You comment above only mentions Unity 5.6 and 2017.
     
  8. John3D

    John3D

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    I want to develop for iOS so this info is very important. Thanks!
     
  9. ysalmi

    ysalmi

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    Could we please get an updated list for Xcode 9.2 support? Thank you.
     
  10. martonekler

    martonekler

    Unity Technologies

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    EirikWahl likes this.
  11. rafalczuj

    rafalczuj

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    Hi. I have a problem with Xcode 9.0.1 and newer ones(reproduced problem up to 9.3 version). I have a game exported from Unity 5.5.3. After some minor corrections it builds perfectly on Xcode 8.3.3 on macOS Sierra.

    It was fine for ad hoc testing, but now I need to upload it for TestFlight tests and after that to store, so the minimum requirements are Xcode 9.0 and SDK 11.0.
    My problem is that I can't finish the building process. I'm clicking "Archive" and it compiles like 95% of source code and then it stops, doing anything more than eating RAM. There are 2 or 3 clang processes in Activity Monitor and it states that memory consumption is e.g. 40GB for first process and 4GB for another. And still growing. Actually, computer becomes not responsive and I need to kill Xcode or restart Mac. I have 16GB in my Mac mini and it was enough before.
    I tried with Sierra and High Sierra, tried with all Xcode versions since 9.0.1, tried with command line building - the result is always the same.

    From command line building I know, that it stops progressing on:
    CompileC /Users/rafalczuj/Library/Developer/Xcode/DerivedData/Unity-iPhone-dikfyuymegvggcbvmrccrzzwfabt/Build/Intermediates.noindex/ArchiveIntermediates/Unity-iPhone/IntermediateBuildFilesPath/Unity-iPhone.build/Release-iphoneos/Unity-iPhone.build/Objects-normal/armv7/Bulk_Assembly-CSharp_8.o Classes/Native/Bulk_Assembly-CSharp_8.cpp normal armv7 c++ com.apple.compilers.llvm.clang.1_0.compiler

    No errors, no anything.

    Anyone experienced anything similar?
     
  12. jashan

    jashan

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    How about Unity 2017.4.5f1 and Xcode 9.4? Will it blend? ;-)

    I was able to do a build with a simple project but am having some strange issues with the Player Settings (will post another posting shortly about this, as it is probably not related).
     
  13. EirikWahl

    EirikWahl

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    Thanks for this list! However, it is not completely up to date. My question is: Can we use Xcode 10 with the latest LTS release (2017.4.11f1)?
     
  14. lostplesed

    lostplesed

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  15. Threepwood

    Threepwood

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    Having an issue with Unity 2017.4.11f1 and Xcode 10.1 and iOS12 on an iPhone X.

    I get the following error when Xcode tries to run the app on device after installing it: "iPhone X has denied the launch request."

    xcode_error.jpeg

    I've tried everything. The same build will deploy and run on an iPad Pro and iPhone 6+, both of which are on iOS11.

    So is anyone able to deploy/run under iOS 12 and Xcode 10 yet? I suppose I made the classic mistake of updating iOS too soon and it'll be a month before Unity has a patch?
     
  16. AcidArrow

    AcidArrow

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    I did it, it works for me. But I’m on 2018.2. I occasionally get that message (even before iOS 12), but it was usually fixed for me by just reconnecting the device.
     
  17. Threepwood

    Threepwood

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    Cool, thanks. I'll update to 2018 when I get home tonight and re-test. I had no reason to be on 2017 but no real reason to move to 2018 yet, either.
     
  18. Threepwood

    Threepwood

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    Still cannot deploy to device with iOS 12. Latest 2017 and 2018 versions give the error 3 posts up (Denied launch request). Devices with iOS11 are fine. I updated one of them to 12 and it no longer could have the app run on device (even directly and outside of Xcode).

    - disconnected and reconnected device
    - rebuilt game in Unity
    - deleted app from device and re-installed

    Nothing works. Seems to me that iOS 12 and Xcode 10 and Unity is simply broken at the moment. Any official word on this or on a patch?
     
    Last edited: Sep 23, 2018
  19. Threepwood

    Threepwood

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    FWIW I get the same two iphone device error log in Xcode as mentioned in the first post: https://forums.developer.apple.com/thread/106711

    kernel AMFI: does not pass CT evaluation, result: 0x80008
    kernel AMFI: Unrecoverable CT signature issue, bailing out

    Seems a lot of people are running into this. App installs/runs fine on iOS11, but not 12. No idea what could be wrong.
     
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