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Discussion in 'iOS and tvOS' started by Mantas-Puida, Sep 12, 2012.

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  1. fredstales

    fredstales

    Joined:
    Jun 4, 2013
    Posts:
    36
    Anyone else having problems with Xcode 5 and latest Unity 4.2? I'm having problems with Icons, Splash screen and Game Center.
     
  2. Mantas-Puida

    Mantas-Puida

    Unity Technologies

    Joined:
    Nov 13, 2008
    Posts:
    1,850
    Some suggestions for people using Xcode 5:
    - please do not let Xcode fix any "errors" or warnings it detects. Most likely it will break your project building. (You can safely ignore GameCenter and Retina splashscreen errors)
    - do not convert icon or splashscreen storage to "Asset Catalog". Current Unity versions do not support it.
    - though you can add 120x120, 76x76, 152x152 icons via Xcode interface when doing final distribution build. Upcoming Unity versions will add support for them directly in Unity editor.
    - Build&Run won't work with current Unity versions. We are working on the fix.
     
  3. JeffLaMarche3

    JeffLaMarche3

    Joined:
    Jun 9, 2013
    Posts:
    13
    I am. I get warnings about the things you've mentioned, but ignoring them doesn't seem to be a problem - it still builds fine and runs.

    But, I am having a weird problem with runtime errors in apps that use both JavaScript and C# scripts. Apps that use only one or the other work great, but apps that use both, give me an EXC_BAD_ACCESS in ScriptingInvocationNoArgs::Invoke(MonoException**) at launch.

    Not sure if this is related to iOS 7 or Xcode 5 or what, but it's happening to me on two completely different computers.
     
  4. Mantas-Puida

    Mantas-Puida

    Unity Technologies

    Joined:
    Nov 13, 2008
    Posts:
    1,850
    Please submit a bug report.
    P.S. I doubt it has anything to do with iOS7/Xcode5
     
  5. afarmer

    afarmer

    Joined:
    Jan 17, 2013
    Posts:
    12
    I have the latest Unity and Xcode 5. When I try to build, Unity SEEMS to generate most (all?) of the Xcode project, but never successfully/fully launches that project in Xcode. Unity blocks when the dialog says "deploying player" and Xcode is just sitting there at the "Welcome to Xcode" window. Eventually Unity times out and bails back to the Build Settings dialog.

    This problem doesn't happen with the same Unity project and Unity version, but Xcode 4.x on this same Mac (and other Macs). Is this a knownw issue and is there an ETA on a fix?

    Thx,
    ALF
     
  6. Mantas-Puida

    Mantas-Puida

    Unity Technologies

    Joined:
    Nov 13, 2008
    Posts:
    1,850
    This is known problem. Fix is scheduled for next minor release.
     
  7. JeffLaMarche3

    JeffLaMarche3

    Joined:
    Jun 9, 2013
    Posts:
    13
    I've submitted a bug. I've also tried reverting to Xcode 4.6.3 and it still does it. Very frustrating. Only way to continue moving forward is to convert everything to one language or the other it seems...
     
  8. Ilyshmke

    Ilyshmke

    Joined:
    Sep 26, 2013
    Posts:
    2
    I have this problem, all I can't understand why after you compile a project created in Unity3D, xCode suddenly not want to simulate launch my game? The video this problem visible:
     
  9. Mantas-Puida

    Mantas-Puida

    Unity Technologies

    Joined:
    Nov 13, 2008
    Posts:
    1,850
    What's your Mac model / OSX version?
     
  10. Ilyshmke

    Ilyshmke

    Joined:
    Sep 26, 2013
    Posts:
    2
    iMac / 10.8.5 ML
     
  11. Tapgames

    Tapgames

    Joined:
    Dec 1, 2009
    Posts:
    242
    I have an issue with sound, I use the latest Xcode version and latest osx. When the game is starting up for the first time the sound is as expected but when I press the home button and start the game again there is no sound. When I tap the home button again I hear for 0.5 seconds the sound. I have to kill and restart the app to hear the sounds again. This only happens to be on a ipad 3. weird! :)

    Cheers, Roy
     
    Last edited: Sep 28, 2013
  12. Tomo-Games

    Tomo-Games

    Joined:
    Sep 20, 2010
    Posts:
    220
    Can I wait for Unity to support iOS 7 and stay on iOS 6.1? I got a warning email from apple after building a new update for missing recommended icon sizes. Obviously these new icon sizes will not be listed for settings in XCode 4 land so I liked to stay put on iOS 6 for my next update for the time being.

    Basically I live in XCode 4.x with Mac OS Lion for Unity 4.2.1. (iOS 6.1...)

    I don't want to upgrade to Mountain Lion just so I can install XCode 5. I'd rather wait for Mavericks and Unity 4.3 before moving up to XCode 5 for iOS 7 and such.

    Will I get automatically rejected if I let the submission continue? It's not like I'm building for iOS 7 technically so I don't know why Apple is trying to get me to reject my own binary. It's like they are trying to force me to upgrade everything now. Is it really mandatory or are they just playing a mind game here? I'd rather not wait 9 days to learn I had wasted my time.

     
    Last edited: Oct 16, 2013
  13. fredstales

    fredstales

    Joined:
    Jun 4, 2013
    Posts:
    36
    You can add them manually in Xcode 4. Just add the icons to the root folder. Then in .plist you add them to the "array" so they are linked. Then in the project in Xcode to the left you add them there too. That is what I do.
     
  14. markofjohnson

    markofjohnson

    Joined:
    Oct 12, 2010
    Posts:
    68
    For iOS7 icon sizes, but using Xcode 4, just make your info.plist look something like this:

    $Screen Shot 2013-10-12 at 7.44.51 PM.png

    You don't have to have all those sizes, but you might as well. This should cover iOS5-7 iPhone iPad, retina and non.
     
  15. Tomo-Games

    Tomo-Games

    Joined:
    Sep 20, 2010
    Posts:
    220
    Just want to let everyone know they approved my game for sale staying on iOS 6 without needing to resize icons or anything like that. So if you still live in the Xcode 4 space Apple may warn you but they won't fail you.

    Greedy Ducks v1.4
     
  16. pahe

    pahe

    Joined:
    May 10, 2011
    Posts:
    416
    @Mantas

    Do you know if there are any problems with Unity 4.2.2 and xCode 4.6.3? In your first post is mentioned that it should work, I have currently the problem, that it couldn't find the joystick support it couldn't find the joystick support. When downgrading to Unity 4.2.1 it works again, but I'd like to upgrade as I need a fix there.


    Edit: Ok, I had to override the old project, after that it worked (well, I had better used the time for looking for a solution for setting up the new project again...)
     
    Last edited: Oct 16, 2013
  17. Tomo-Games

    Tomo-Games

    Joined:
    Sep 20, 2010
    Posts:
    220
    Wow I'm so glad I waited for Apple to release OS X Mavericks for free! I'm installing it now over Lion and Snow Leopard. Now all we need is Unity 4.3 with the newer MonoDevelop with full screen support to make life complete! I'm going to grab xCode 5 once the OS installation completes... I hope the new iOS 7 icons are added into the Unity Build Settings.
     
  18. rextr09

    rextr09

    Joined:
    Dec 22, 2011
    Posts:
    416
    Unity 4.2.2 build in Xcode 5 gives an error saying "Add the gamekit key to your info plist file" in the Capabilities tab. Should I make something for this? Or just ignore it?
     
  19. photon

    photon

    Joined:
    Mar 2, 2010
    Posts:
    7
    Hi,
    thanks for the overview.
    Does this mean I shouldn't use Xcode 5.1 with Unity 3.5.7 and instead downgrade to 5.0.2?

    I am experiencing quite some difficulties with Apple mach-O Linker Errors
    Your help is much appreciated :)
     
  20. schwertfisch

    schwertfisch

    Joined:
    Sep 7, 2010
    Posts:
    124

    I just updated my iMac to MacOS 10.9.2, and Xcode 5.1.1.
    I am using Unity 3.5.7f6.
    I understand that it is not possible to build to my iOS 7 device with these versions (I get 285 Apple Mach-O Linker Errors)

    Are there any guidelines at all for people with Unity 3.5 and the latest Xcode 5.1.1? I really don't know where to start.
     
  21. Mantas-Puida

    Mantas-Puida

    Unity Technologies

    Joined:
    Nov 13, 2008
    Posts:
    1,850
    In Unity Player Settings set Target Platform to armv7-only and you should be fine.
     
  22. schwertfisch

    schwertfisch

    Joined:
    Sep 7, 2010
    Posts:
    124
    I am already set to arm7 only so this is not it, but thanks for the idea.
    From what I have read I am guessing that maybe it's related to my 3d party GameCenter and Social Networking (Twitter and Facebook) plugins.

    Any suggestions?
     
  23. Mantas-Puida

    Mantas-Puida

    Unity Technologies

    Joined:
    Nov 13, 2008
    Posts:
    1,850
    Please post actual errors you are getting
     
  24. schwertfisch

    schwertfisch

    Joined:
    Sep 7, 2010
    Posts:
    124
    Yes sure, sorry about that.
    Here are the build settings from Unity:
    $Screen Shot 2014-04-28 at 12.25.32 PM.jpg

    And here are the 200 first errors I get from Xcode:

    Code (csharp):
    1. Ld /Users/amichail/Library/Developer/Xcode/DerivedData/Unity-iPhone-gvcuagndztqhgybqalpgmpnphmdy/Build/Products/ToyosColorCubeArcade.app/ToyosColorCubeArcade normal i386
    2.     cd /Users/amichail/Documents/2013-12-06-ToyosColorCubeArcade/XCODE2014-04-28-1225
    3.     export IPHONEOS_DEPLOYMENT_TARGET=4.0
    4.     export PATH="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin""_OBJC_CLASS_$_FBRequest", referenced from:
    5.       objc-class-ref in FacebookManager.o
    6.   "_OBJC_CLASS_$_FBRequestConnection", referenced from:
    7.       objc-class-ref in FacebookManager.o
    8.   "_OBJC_CLASS_$_FBSession", referenced from:
    9.       objc-class-ref in FacebookManager.o
    10.   "_OBJC_CLASS_$_Facebook", referenced from:
    11.       objc-class-ref in FacebookManager.o
    12.      (maybe you meant: _OBJC_CLASS_$_FacebookManager)
    13.   "_UnitySendMessage", referenced from:
    14.       -[AddAccountController onTouchCancel] in AddAccountController.o
    15.       ___62-[FacebookManager showFacebookComposerWithMessage:image:link:]_block_invoke in FacebookManager.o
    16.       -[FacebookManager loginWithRequestedPermissions:urlSchemeSuffix:] in FacebookManager.o
    17.       ___65-[FacebookManager loginWithRequestedPermissions:urlSchemeSuffix:]_block_invoke in FacebookManager.o
    18.       ___50-[FacebookManager reauthorizeWithReadPermissions:]_block_invoke in FacebookManager.o
    19.       ___69-[FacebookManager reauthorizeWithPublishPermissions:defaultAudience:]_block_invoke in FacebookManager.o
    20.       ___58-[FacebookManager requestWithGraphPath:httpMethod:params:]_block_invoke in FacebookManager.o
    21.       ...
    22.   "Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadAchievementDescriptions()", referenced from:
    23.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    24.   "Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowDefaultAchievementBanner()", referenced from:
    25.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    26.   "UnityPause(bool)", referenced from:
    27.       -[AppController applicationDidBecomeActive:] in AppController.o
    28.       -[AppController applicationWillResignActive:] in AppController.o
    29.       -[FacebookManager showFacebookComposerWithMessage:image:link:] in FacebookManager.o
    30.       ___62-[FacebookManager showFacebookComposerWithMessage:image:link:]_block_invoke in FacebookManager.o
    31.       -[TwitterManager showViewControllerModallyInWrapper:] in TwitterManager.o
    32.       -[TwitterManager unpauseUnity] in TwitterManager.o
    33.       -[TwitterManager showTweetComposerWithMessage:image:link:] in TwitterManager.o
    34.       ...
    35.   "UnityCleanup()", referenced from:
    36.       -[AppController applicationWillTerminate:] in AppController.o
    37.   "UnityPlayerLoop()", referenced from:
    38.       OrientTo(int) in AppController.o
    39.       -[AppController Repaint] in AppController.o
    40.       -[UnityViewController didRotateFromInterfaceOrientation:] in AppController.o
    41.   "CleanupCoreMotion()", referenced from:
    42.       -[AppController dealloc] in AppController.o
    43.   "UnityGetTargetFPS()", referenced from:
    44.       -[AppController startRendering] in AppController.o
    45.       -[AppController prepareRunLoop] in AppController.o
    46.   "UnityInputProcess()", referenced from:
    47.       -[AppController Repaint] in AppController.o
    48.   "RegisterClass_Font()", referenced from:
    49.       RegisterAllClasses() in RegisterMonoModules.o
    50.   "RegisterClass_Mesh()", referenced from:
    51.       RegisterAllClasses() in RegisterMonoModules.o
    52.   "UnityDidAccelerate(float, float, float, double)", referenced from:
    53.       ___38-[AppController registerAccelerometer]_block_invoke in AppController.o
    54.       -[AppController accelerometer:didAccelerate:] in AppController.o
    55.   "RegisterClass_Joint()", referenced from:
    56.       RegisterAllClasses() in RegisterMonoModules.o
    57.   "RegisterClass_Light()", referenced from:
    58.       RegisterAllClasses() in RegisterMonoModules.o
    59.   "RegisterClass_Scene()", referenced from:
    60.       RegisterAllClasses() in RegisterMonoModules.o
    61.   "RegisterClass_Camera()", referenced from:
    62.       RegisterAllClasses() in RegisterMonoModules.o
    63.   "RegisterClass_Shader()", referenced from:
    64.       RegisterAllClasses() in RegisterMonoModules.o
    65.   "UnityFinishRendering()", referenced from:
    66.       DestroySurface(EAGLSurfaceDesc*) in AppController.o
    67.       OrientTo(int) in AppController.o
    68.       -[AppController Repaint] in AppController.o
    69.       -[UnityViewController didRotateFromInterfaceOrientation:] in AppController.o
    70.   "UnityInitApplication(char const*)", referenced from:
    71.       -[AppController startUnity:] in AppController.o
    72.   "UnityLoadApplication()", referenced from:
    73.       -[AppController prepareRunLoop] in AppController.o
    74.   "UnitySendDeviceToken(NSData*)", referenced from:
    75.       -[AppController application:didRegisterForRemoteNotificationsWithDeviceToken:] in AppController.o
    76.   "RegisterClass_Cubemap()", referenced from:
    77.       RegisterAllClasses() in RegisterMonoModules.o
    78.   "RegisterClass_GUIText()", referenced from:
    79.       RegisterAllClasses() in RegisterMonoModules.o
    80.   "RegisterClass_Texture()", referenced from:
    81.       RegisterAllClasses() in RegisterMonoModules.o
    82.   "UnityParseCommandLine(int, char**)", referenced from:
    83.       _main in main.o
    84.   "UnitySendTouchesBegin(NSSet*, UIEvent*)", referenced from:
    85.       -[EAGLView touchesBegan:withEvent:] in AppController.o
    86.   "UnitySendTouchesEnded(NSSet*, UIEvent*)", referenced from:
    87.       -[EAGLView touchesEnded:withEvent:] in AppController.o
    88.   "UnitySendTouchesMoved(NSSet*, UIEvent*)", referenced from:
    89.       -[EAGLView touchesMoved:withEvent:] in AppController.o
    90.   "RegisterClass_Collider()", referenced from:
    91.       RegisterAllClasses() in RegisterMonoModules.o
    92.   "RegisterClass_GUILayer()", referenced from:
    93.       RegisterAllClasses() in RegisterMonoModules.o
    94.   "RegisterClass_LODGroup()", referenced from:
    95.       RegisterAllClasses() in RegisterMonoModules.o
    96.   "RegisterClass_Material()", referenced from:
    97.       RegisterAllClasses() in RegisterMonoModules.o
    98.   "RegisterClass_Renderer()", referenced from:
    99.       RegisterAllClasses() in RegisterMonoModules.o
    100.   "RegisterMaximumClassID()", referenced from:
    101.       RegisterAllClasses() in RegisterMonoModules.o
    102.   "UnityCaptureScreenshot()", referenced from:
    103.       PreparePresentSurfaceGLES(EAGLSurfaceDesc*) in iPhone_GlesSupport.o
    104.   "UnityUseOSAutorotation()", referenced from:
    105.       -[UnityViewController willRotateToInterfaceOrientation:duration:] in AppController.o
    106.       -[UnityViewController didRotateFromInterfaceOrientation:] in AppController.o
    107.   "RegisterClass_Animation()", referenced from:
    108.       RegisterAllClasses() in RegisterMonoModules.o
    109.   "RegisterClass_AudioClip()", referenced from:
    110.       RegisterAllClasses() in RegisterMonoModules.o
    111.   "RegisterClass_Behaviour()", referenced from:
    112.       RegisterAllClasses() in RegisterMonoModules.o
    113.   "RegisterClass_Component()", referenced from:
    114.       RegisterAllClasses() in RegisterMonoModules.o
    115.   "RegisterClass_Rigidbody()", referenced from:
    116.       RegisterAllClasses() in RegisterMonoModules.o
    117.   "RegisterClass_TextAsset()", referenced from:
    118.       RegisterAllClasses() in RegisterMonoModules.o
    119.   "RegisterClass_Texture2D()", referenced from:
    120.       RegisterAllClasses() in RegisterMonoModules.o
    121.   "RegisterClass_Transform()", referenced from:
    122.       RegisterAllClasses() in RegisterMonoModules.o
    123.   "RegisterClass_FlareLayer()", referenced from:
    124.       RegisterAllClasses() in RegisterMonoModules.o
    125.   "RegisterClass_GUIElement()", referenced from:
    126.       RegisterAllClasses() in RegisterMonoModules.o
    127.   "RegisterClass_GUITexture()", referenced from:
    128.       RegisterAllClasses() in RegisterMonoModules.o
    129.   "RegisterClass_GameObject()", referenced from:
    130.       RegisterAllClasses() in RegisterMonoModules.o
    131.   "RegisterClass_HingeJoint()", referenced from:
    132.       RegisterAllClasses() in RegisterMonoModules.o
    133.   "RegisterClass_MeshFilter()", referenced from:
    134.       RegisterAllClasses() in RegisterMonoModules.o
    135.   "RegisterClass_MonoScript()", referenced from:
    136.       RegisterAllClasses() in RegisterMonoModules.o
    137.   "RegisterClass_TagManager()", referenced from:
    138.       RegisterAllClasses() in RegisterMonoModules.o
    139.   "UnityGetTargetResolution()", referenced from:
    140.       CreateSurface(EAGLView*, EAGLSurfaceDesc*) in AppController.o
    141.   "UnitySetInputScaleFactor(float)", referenced from:
    142.       CreateSurface(EAGLView*, EAGLSurfaceDesc*) in AppController.o
    143.   "RegisterClass_AssetBundle()", referenced from:
    144.       RegisterAllClasses() in RegisterMonoModules.o
    145.   "RegisterClass_AudioSource()", referenced from:
    146.       RegisterAllClasses() in RegisterMonoModules.o
    147.   "RegisterClass_BoxCollider()", referenced from:
    148.       RegisterAllClasses() in RegisterMonoModules.o
    149.   "RegisterClass_GameManager()", referenced from:
    150.       RegisterAllClasses() in RegisterMonoModules.o
    151.   "RegisterClass_HaloManager()", referenced from:
    152.       RegisterAllClasses() in RegisterMonoModules.o
    153.   "RegisterClass_MonoManager()", referenced from:
    154.       RegisterAllClasses() in RegisterMonoModules.o
    155.   "RegisterClass_NamedObject()", referenced from:
    156.       RegisterAllClasses() in RegisterMonoModules.o
    157.   "RegisterClass_NetworkView()", referenced from:
    158.       RegisterAllClasses() in RegisterMonoModules.o
    159.   "RegisterClass_PreloadData()", referenced from:
    160.       RegisterAllClasses() in RegisterMonoModules.o
    161.   "RegisterClass_TimeManager()", referenced from:
    162.       RegisterAllClasses() in RegisterMonoModules.o
    163.   "UnityIsOrientationEnabled(EnabledOrientation)", referenced from:
    164.       -[UnityViewController_preIOS6 shouldAutorotateToInterfaceOrientation:] in AppController.o
    165.       -[UnityViewController_IOS6 supportedInterfaceOrientations] in AppController.o
    166.       -[UnityVideoViewController_preIOS6 shouldAutorotateToInterfaceOrientation:] in AppController.o
    167.       -[UnityVideoViewController_IOS6 supportedInterfaceOrientations] in AppController.o
    168.   "UnitySendTouchesCancelled(NSSet*, UIEvent*)", referenced from:
    169.       -[EAGLView touchesCancelled:withEvent:] in AppController.o
    170.   "UnitySetScreenOrientation(ScreenOrientation)", referenced from:
    171.       OpenEAGL_UnityCallback(UIWindow**, int*, int*, int*) in AppController.o
    172.       OrientTo(int) in AppController.o
    173.       -[UnityViewController didRotateFromInterfaceOrientation:] in AppController.o
    174.   "RegisterClass_AudioManager()", referenced from:
    175.       RegisterAllClasses() in RegisterMonoModules.o
    176.   "RegisterClass_InputManager()", referenced from:
    177.       RegisterAllClasses() in RegisterMonoModules.o
    178.   "RegisterClass_MeshCollider()", referenced from:
    179.       RegisterAllClasses() in RegisterMonoModules.o
    180.   "RegisterClass_MeshRenderer()", referenced from:
    181.       RegisterAllClasses() in RegisterMonoModules.o
    182.   "RegisterClass_ScriptMapper()", referenced from:
    183.       RegisterAllClasses() in RegisterMonoModules.o
    184.   "UnitySendLocalNotification(UILocalNotification*)", referenced from:
    185.       -[AppController application:didReceiveLocalNotification:] in AppController.o
    186.       -[AppController application:didFinishLaunchingWithOptions:] in AppController.o
    187.   "UnityUse32bitDisplayBuffer()", referenced from:
    188.       CreateWindowSurface(EAGLView*, unsigned int, unsigned int, unsigned int, bool, EAGLSurfaceDesc*) in AppController.o
    189.       OpenEAGL_UnityCallback(UIWindow**, int*, int*, int*) in AppController.o
    190.       AfterPresentSurfaceGLES(EAGLSurfaceDesc*) in iPhone_GlesSupport.o
    191.   "RegisterClass_AnimationClip()", referenced from:
    192.       RegisterAllClasses() in RegisterMonoModules.o
    193.   "RegisterClass_AudioListener()", referenced from:
    194.       RegisterAllClasses() in RegisterMonoModules.o
    195.   "RegisterClass_BuildSettings()", referenced from:
    196.       RegisterAllClasses() in RegisterMonoModules.o
    197.   "RegisterClass_ConstantForce()", referenced from:
    198.       RegisterAllClasses() in RegisterMonoModules.o
    199.   "RegisterClass_MonoBehaviour()", referenced from:
    200.       RegisterAllClasses() in RegisterMonoModules.o
    201.   "RegisterClass_NavMeshLayers()", referenced from:
    202.       RegisterAllClasses() in RegisterMonoModules.o
    203.   "RegisterClass_RenderManager()", referenced from:
    204.       RegisterAllClasses() in RegisterMonoModules.o
    205.   "RegisterClass_RenderTexture()", referenced from:
    206.       RegisterAllClasses() in RegisterMonoModules.o
    207.   "RegisterClass_TrailRenderer()", referenced from:
    208.       RegisterAllClasses() in RegisterMonoModules.o
    209.   "UnitySendRemoteNotification(NSDictionary*)", referenced from:
    210.       -[AppController application:didReceiveRemoteNotification:] in AppController.o
    211.       -[AppController application:didFinishLaunchingWithOptions:] in AppController.o
    212.   "RegisterClass_AudioBehaviour()", referenced from:
    213.       RegisterAllClasses() in RegisterMonoModules.o
    214.   "RegisterClass_NetworkManager()", referenced from:
    215.       RegisterAllClasses() in RegisterMonoModules.o
    216.   "RegisterClass_PhysicsManager()", referenced from:
    217.       RegisterAllClasses() in RegisterMonoModules.o
    218.   "RegisterClass_PlayerSettings()", referenced from:
    219.       RegisterAllClasses() in RegisterMonoModules.o
    220.   "RegisterClass_RenderSettings()", referenced from:
    221.       RegisterAllClasses() in RegisterMonoModules.o
    222.   "RegisterClass_SphereCollider()", referenced from:
    223.       RegisterAllClasses() in RegisterMonoModules.o
    224.   "UnityIsRenderingAPISupported(int)", referenced from:
    225.       OpenEAGL_UnityCallback(UIWindow**, int*, int*, int*) in AppController.o
    226.   "RegisterClass_CapsuleCollider()", referenced from:
    227.       RegisterAllClasses() in RegisterMonoModules.o
    228.   "RegisterClass_EditorExtension()", referenced from:
    229.       RegisterAllClasses() in RegisterMonoModules.o
    230.   "RegisterClass_NavMeshSettings()", referenced from:
    231.       RegisterAllClasses() in RegisterMonoModules.o
    232.   "RegisterClass_ParticleEmitter()", referenced from:
    233.       RegisterAllClasses() in RegisterMonoModules.o
    234.   "RegisterClass_QualitySettings()", referenced from:
    235.       RegisterAllClasses() in RegisterMonoModules.o
    236.   "RegisterClass_ResourceManager()", referenced from:
    237.       RegisterAllClasses() in RegisterMonoModules.o
    238.   "UnityHasRenderingAPIExtension(char const*)", referenced from:
    239.       InitGLES() in iPhone_GlesSupport.o
    240.   "UnityKeyboardOrientationStep1()", referenced from:
    241.       OrientTo(int) in AppController.o
    242.   "UnityKeyboardOrientationStep2()", referenced from:
    243.       OrientTo(int) in AppController.o
    244.   "RegisterClass_AnimationManager()", referenced from:
    245.       RegisterAllClasses() in RegisterMonoModules.o
    246.   "RegisterClass_LevelGameManager()", referenced from:
    247.       RegisterAllClasses() in RegisterMonoModules.o
    248.   "RegisterClass_LightmapSettings()", referenced from:
    249.       RegisterAllClasses() in RegisterMonoModules.o
    250.   "RegisterClass_ParticleAnimator()", referenced from:
    251.       RegisterAllClasses() in RegisterMonoModules.o
    252.   "RegisterClass_ParticleRenderer()", referenced from:
    253.       RegisterAllClasses() in RegisterMonoModules.o
    254.   "UnityGetAccelerometerFrequency()", referenced from:
    255.       -[AppController registerAccelerometer] in AppController.o
    256.       -[AppController Repaint] in AppController.o
    257.   "UnityGetDesiredMSAASampleCount(int)", referenced from:
    258.       OpenEAGL_UnityCallback(UIWindow**, int*, int*, int*) in AppController.o
    259.       AfterPresentSurfaceGLES(EAGLSurfaceDesc*) in iPhone_GlesSupport.o
    260.   "ConvertToUnityScreenOrientation(int, EnabledOrientation*)", referenced from:
    261.       OpenEAGL_UnityCallback(UIWindow**, int*, int*, int*) in AppController.o
    262.       -[UnityViewController willRotateToInterfaceOrientation:duration:] in AppController.o
    263.       -[UnityViewController didRotateFromInterfaceOrientation:] in AppController.o
    264.       -[UnityViewController_preIOS6 shouldAutorotateToInterfaceOrientation:] in AppController.o
    265.       -[UnityVideoViewController willRotateToInterfaceOrientation:duration:] in AppController.o
    266.       -[UnityVideoViewController_preIOS6 shouldAutorotateToInterfaceOrientation:] in AppController.o
    267.   "Register_UnityEngine_Mesh_Clear()", referenced from:
    268.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    269.   "UnityRequestedScreenOrientation()", referenced from:
    270.       CheckOrientationRequest() in AppController.o
    271.       -[UnityViewController_preIOS6 shouldAutorotateToInterfaceOrientation:] in AppController.o
    272.       -[UnityViewController_IOS6 shouldAutorotate] in AppController.o
    273.       -[UnityVideoViewController_preIOS6 shouldAutorotateToInterfaceOrientation:] in AppController.o
    274.       -[UnityVideoViewController_IOS6 shouldAutorotate] in AppController.o
    275.   "RegisterClass_DelayedCallManager()", referenced from:
    276.       RegisterAllClasses() in RegisterMonoModules.o
    277.   "Register_UnityEngine_GUIClip_End()", referenced from:
    278.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    279.   "Register_UnityEngine_GUIClip_Pop()", referenced from:
    280.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    281.   "Register_UnityEngine_Mesh_get_uv()", referenced from:
    282.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    283.   "Register_UnityEngine_Mesh_set_uv()", referenced from:
    284.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    285.   "Register_UnityEngine_WWW_InitWWW()", referenced from:
    286.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    287.   "UnitySendRemoteNotificationError(NSError*)", referenced from:
    288.       -[AppController application:didFailToRegisterForRemoteNotificationsWithError:] in AppController.o
    289.   "RegisterClass_CharacterController()", referenced from:
    290.       RegisterAllClasses() in RegisterMonoModules.o
    291.   "RegisterClass_NotificationManager()", referenced from:
    292.       RegisterAllClasses() in RegisterMonoModules.o
    293.   "RegisterClass_SkinnedMeshRenderer()", referenced from:
    294.       RegisterAllClasses() in RegisterMonoModules.o
    295.   "Register_UnityEngine_Mesh_get_uv2()", referenced from:
    296.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    297.   "Register_UnityEngine_Mesh_set_uv2()", referenced from:
    298.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    299.   "Register_UnityEngine_Random_Range()", referenced from:
    300.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    301.   "UnityIsCaptureScreenshotRequested()", referenced from:
    302.       PreparePresentSurfaceGLES(EAGLSurfaceDesc*) in iPhone_GlesSupport.o
    303.   "Register_UnityEngine_GUIClip_Begin()", referenced from:
    304.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    305.   "Register_UnityEngine_GUIStyle_Init()", referenced from:
    306.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    307.   "Register_UnityEngine_GUI_get_depth()", referenced from:
    308.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    309.   "Register_UnityEngine_GUI_set_depth()", referenced from:
    310.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    311.   "Register_UnityEngine_Graphics_Blit()", referenced from:
    312.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    313.   "Register_UnityEngine_Input_GetAxis()", referenced from:
    314.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    315.   "Register_UnityEngine_Mesh_Optimize()", referenced from:
    316.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    317.   "Register_UnityEngine_Time_get_time()", referenced from:
    318.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    319.   "Register_UnityEngine_WWW_get_bytes()", referenced from:
    320.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    321.   "Register_UnityEngine_WWW_get_error()", referenced from:
    322.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    323.   "RegisterClass_MasterServerInterface()", referenced from:
    324.       RegisterAllClasses() in RegisterMonoModules.o
    325.   "Register_UnityEngine_Animation_Play()", referenced from:
    326.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    327.   "Register_UnityEngine_Input_GetTouch()", referenced from:
    328.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    329.   "Register_UnityEngine_Object_Destroy()", referenced from:
    330.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    331.   "Register_UnityEngine_Transform_Find()", referenced from:
    332.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    333.   "Register_UnityEngine_WWW_DestroyWWW()", referenced from:
    334.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    335.   "Register_UnityEngine_WWW_get_isDone()", referenced from:
    336.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    337.   "Register_UnityEngine_Animation_Blend()", referenced from:
    338.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    339.   "Register_UnityEngine_Camera_get_main()", referenced from:
    340.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    341.   "Register_UnityEngine_GameObject_Find()", referenced from:
    342.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    343.   "Register_UnityEngine_IDList_ResetIdx()", referenced from:
    344.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    345.   "Register_UnityEngine_Input_GetButton()", referenced from:
    346.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    347.   "Register_UnityEngine_Mesh_get_colors()", referenced from:
    348.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    349.   "Register_UnityEngine_Mesh_set_colors()", referenced from:
    350.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    351.   "Register_UnityEngine_Object_ToString()", referenced from:
    352.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    353.   "Register_UnityEngine_Object_get_name()", referenced from:
    354.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    355.   "Register_UnityEngine_Object_set_name()", referenced from:
    356.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    357.   "Register_UnityEngine_Texture2D_Apply()", referenced from:
    358.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    359.   "Register_UnityEngine_Application_Quit()", referenced from:
    360.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    361.   "Register_UnityEngine_AudioSource_Play()", referenced from:
    362.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    363.   "Register_UnityEngine_GUIStyle_Cleanup()", referenced from:
    364.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    365.   "Register_UnityEngine_GUIText_set_text()", referenced from:
    366.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    367.   "Register_UnityEngine_Mesh_get_normals()", referenced from:
    368.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    369.   "Register_UnityEngine_Mesh_set_normals()", referenced from:
    370.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    371.   "Register_UnityEngine_Screen_get_width()", referenced from:
    372.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    373.   "RegisterClass_EllipsoidParticleEmitter()", referenced from:
    374.       RegisterAllClasses() in RegisterMonoModules.o
    375.   "Register_UnityEngine_AudioClip_GetData()", referenced from:
    376.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    377.   "Register_UnityEngine_AudioClip_SetData()", referenced from:
    378.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    379.   "Register_UnityEngine_GUIClip_GetMatrix()", referenced from:
    380.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    381.   "Register_UnityEngine_Material_GetColor()", referenced from:
    382.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    383.   "Register_UnityEngine_Mesh_GetTriangles()", referenced from:
    384.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    385.   "Register_UnityEngine_Mesh_SetTriangles()", referenced from:
    386.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    387.   "Register_UnityEngine_Mesh_get_colors32()", referenced from:
    388.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    389.   "Register_UnityEngine_Mesh_get_tangents()", referenced from:
    390.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    391.   "Register_UnityEngine_Mesh_get_vertices()", referenced from:
    392.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    393.   "Register_UnityEngine_Mesh_set_colors32()", referenced from:
    394.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    395.   "Register_UnityEngine_Mesh_set_tangents()", referenced from:
    396.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    397.   "Register_UnityEngine_Mesh_set_vertices()", referenced from:
    398.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    399.   "Register_UnityEngine_Screen_get_height()", referenced from:
    400.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    401.   "UnityGetShowActivityIndicatorOnLoading()", referenced from:
    402.       CreateActivityIndicator(UIView*) in AppController.o
    403.   "Register_UnityEngine_Debug_Internal_Log()", referenced from:
    404.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    405.   "Register_UnityEngine_GameObject_get_tag()", referenced from:
    406.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    407.   "Register_UnityEngine_GameObject_set_tag()", referenced from:
    408.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    409.   "Register_UnityEngine_Mesh_CombineMeshes()", referenced from:
    410.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    411.   "Register_UnityEngine_Mesh_get_bindposes()", referenced from:
    412.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    413.   "Register_UnityEngine_Mesh_get_triangles()", referenced from:
    414.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    415.   "Register_UnityEngine_Mesh_set_bindposes()", referenced from:
    416.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    417.   "Register_UnityEngine_Mesh_set_triangles()", referenced from:
    418.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    419.   "Register_UnityEngine_PlayerPrefs_GetInt()", referenced from:
    420.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    421.   "Register_UnityEngine_PlayerPrefs_HasKey()", referenced from:
    422.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    423.   "Register_UnityEngine_TextAsset_get_text()", referenced from:
    424.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    425.   "Register_UnityEngine_Time_get_deltaTime()", referenced from:
    426.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    427.   "Register_UnityEngine_Transform_GetChild()", referenced from:
    428.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    429.   "Register_UnityEngine_Transform_get_root()", referenced from:
    430.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    431.   "Register_UnityEngine_AnimationCurve_Init()", referenced from:
    432.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    433.   "Register_UnityEngine_Animation_IsPlaying()", referenced from:
    434.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    435.   "Register_UnityEngine_Application_OpenURL()", referenced from:
    436.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    437.   "Register_UnityEngine_Component_get_audio()", referenced from:
    438.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    439.   "Register_UnityEngine_Component_get_light()", referenced from:
    440.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    441.   "Register_UnityEngine_GUIClip_get_enabled()", referenced from:
    442.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    443.   "Register_UnityEngine_Input_GetKeyDownInt()", referenced from:
    444.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    445.   "Register_UnityEngine_Material_GetTexture()", referenced from:
    446.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    447.   "Register_UnityEngine_Material_SetTexture()", referenced from:
    448.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    449.   "Register_UnityEngine_Material_get_shader()", referenced from:
    450.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    451.   "Register_UnityEngine_MonoBehaviour__ctor()", referenced from:
    452.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    453.   "Register_UnityEngine_Renderer_get_bounds()", referenced from:
    454.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    455.   "Register_UnityEngine_Texture2D_SetPixels()", referenced from:
    456.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    457.   "Register_UnityEngine_Time_get_frameCount()", referenced from:
    458.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    459.   "Register_UnityEngine_Transform_IsChildOf()", referenced from:
    460.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    461.   "Register_UnityEngine_AudioClip_get_length()", referenced from:
    462.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    463.   "Register_UnityEngine_AudioSource_get_clip()", referenced from:
    464.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    465.   "Register_UnityEngine_AudioSource_set_clip()", referenced from:
    466.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    467.   "Register_UnityEngine_GUIText_get_material()", referenced from:
    468.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    469.   "Register_UnityEngine_GUI_get_blitMaterial()", referenced from:
    470.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    471.   "Register_UnityEngine_GameObject_get_audio()", referenced from:
    472.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    473.   "Register_UnityEngine_GameObject_get_layer()", referenced from:
    474.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    475.   "Register_UnityEngine_GameObject_get_light()", referenced from:
    476.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    477.   "Register_UnityEngine_GameObject_set_layer()", referenced from:
    478.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    479.   "Register_UnityEngine_Graphics_DrawTexture()", referenced from:
    480.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    481.   "Register_UnityEngine_Input_GetMouseButton()", referenced from:
    482.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    483.   "Register_UnityEngine_Input_get_touchCount()", referenced from:
    484.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    485.   "Register_UnityEngine_Mesh_Internal_Create()", referenced from:
    486.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    487.   "Register_UnityEngine_Mesh_get_boneWeights()", referenced from:
    488.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    489.   "Register_UnityEngine_Mesh_get_vertexCount()", referenced from:
    490.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    491.   "Register_UnityEngine_Mesh_set_boneWeights()", referenced from:
    492.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    493.   "Register_UnityEngine_MonoBehaviour_Invoke()", referenced from:
    494.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    495.   "Register_UnityEngine_Object_DestroyObject()", referenced from:
    496.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    497.   "Register_UnityEngine_Object_set_hideFlags()", referenced from:
    498.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    499.   "Register_UnityEngine_PlayerPrefs_GetFloat()", referenced from:
    500.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    501.   "Register_UnityEngine_Renderer_get_enabled()", referenced from:
    502.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    503.   "Register_UnityEngine_Renderer_set_enabled()", referenced from:
    504.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    505.   "Register_UnityEngine_Transform_get_parent()", referenced from:
    506.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    507.   "Register_UnityEngine_Transform_set_parent()", referenced from:
    508.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    509.   "Register_UnityEngine_AnimationCurve_AddKey()", referenced from:
    510.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    511.   "Register_UnityEngine_AudioClip_get_samples()", referenced from:
    512.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    513.   "Register_UnityEngine_AudioSource_get_pitch()", referenced from:
    514.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    515.   "Register_UnityEngine_AudioSource_set_pitch()", referenced from:
    516.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    517.   "Register_UnityEngine_Behaviour_set_enabled()", referenced from:
    518.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    519.   "Register_UnityEngine_Camera_get_pixelWidth()", referenced from:
    520.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    521.   "Register_UnityEngine_Component_SendMessage()", referenced from:
    522.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    523.   "Register_UnityEngine_Component_get_guiText()", referenced from:
    524.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    525.   "Register_UnityEngine_GUI_get_blendMaterial()", referenced from:
    526.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    527.   "Register_UnityEngine_GameObject_CompareTag()", referenced from:
    528.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    529.   "Register_UnityEngine_GameObject_get_active()", referenced from:
    530.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    531.   "Register_UnityEngine_GameObject_get_camera()", referenced from:
    532.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    533.   "Register_UnityEngine_GameObject_set_active()", referenced from:
    534.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    535.   "Register_UnityEngine_Input_get_inputString()", referenced from:
    536.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    537.   "Register_UnityEngine_Mesh_GetTriangleStrip()", referenced from:
    538.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    539.   "Register_UnityEngine_Mesh_SetTriangleStrip()", referenced from:
    540.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    541.   "Register_UnityEngine_Mesh_get_subMeshCount()", referenced from:
    542.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    543.   "Register_UnityEngine_Mesh_set_subMeshCount()", referenced from:
    544.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    545.   "Register_UnityEngine_PlayerPrefs_DeleteAll()", referenced from:
    546.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    547.   "Register_UnityEngine_PlayerPrefs_GetString()", referenced from:
    548.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    549.   "Register_UnityEngine_PlayerPrefs_TrySetInt()", referenced from:
    550.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    551.   "Register_UnityEngine_Random_RandomRangeInt()", referenced from:
    552.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    553.   "Register_UnityEngine_Renderer_get_material()", referenced from:
    554.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    555.   "Register_UnityEngine_Renderer_set_material()", referenced from:
    556.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    557.   "Register_UnityEngine_AnimationCurve_Cleanup()", referenced from:
    558.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    559.   "Register_UnityEngine_AnimationCurve_GetKeys()", referenced from:
    560.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    561.   "Register_UnityEngine_AnimationCurve_SetKeys()", referenced from:
    562.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    563.   "Register_UnityEngine_AnimationEvent_Destroy()", referenced from:
    564.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    565.   "Register_UnityEngine_Application_CancelQuit()", referenced from:
    566.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    567.   "Register_UnityEngine_AudioClip_get_channels()", referenced from:
    568.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    569.   "Register_UnityEngine_AudioSource_get_volume()", referenced from:
    570.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    571.   "Register_UnityEngine_AudioSource_set_volume()", referenced from:
    572.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    573.   "Register_UnityEngine_Camera_get_pixelHeight()", referenced from:
    574.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    575.   "Register_UnityEngine_Camera_set_fieldOfView()", referenced from:
    576.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    577.   "Register_UnityEngine_Collider_get_isTrigger()", referenced from:
    578.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    579.   "Register_UnityEngine_Collider_set_isTrigger()", referenced from:
    580.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    581.   "Register_UnityEngine_Component_GetComponent()", referenced from:
    582.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    583.   "Register_UnityEngine_Component_get_collider()", referenced from:
    584.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    585.   "Register_UnityEngine_Component_get_renderer()", referenced from:
    586.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    587.   "Register_UnityEngine_GUIStyle_Internal_Draw()", referenced from:
    588.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    589.   "Register_UnityEngine_GUITexture_set_texture()", referenced from:
    590.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    591.   "Register_UnityEngine_GameObject_SendMessage()", referenced from:
    592.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    593.   "Register_UnityEngine_GameObject_get_guiText()", referenced from:
    594.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    595.   "Register_UnityEngine_Renderer_get_materials()", referenced from:
    596.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    597.   "Register_UnityEngine_Screen_get_orientation()", referenced from:
    598.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    599.   "Register_UnityEngine_Screen_set_orientation()", referenced from:
    600.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    601.   "Register_UnityEngine_ScriptableObject__ctor()", referenced from:
    602.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    603.   "Register_UnityEngine_Shader_get_isSupported()", referenced from:
    604.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    605.   "Register_UnityEngine_TrailRenderer_set_time()", referenced from:
    606.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    607.   "Register_UnityEngine_iPhoneKeyboard_Destroy()", referenced from:
    608.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    609.   "Register_UnityEngine_AnimationCurve_Evaluate()", referenced from:
    610.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    611.   "Register_UnityEngine_Animation_GetStateCount()", referenced from:
    612.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    613.   "Register_UnityEngine_Application_get_genuine()", referenced from:
    614.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    615.   "Register_UnityEngine_AudioClip_Init_Internal()", referenced from:
    616.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    617.   "Register_UnityEngine_AudioClip_get_frequency()", referenced from:
    618.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    619.   "Register_UnityEngine_AudioSource_PlayOneShot()", referenced from:
    620.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    621.   "Register_UnityEngine_Component_GetComponents()", referenced from:
    622.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    623.   "Register_UnityEngine_Component_get_rigidbody()", referenced from:
    624.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    625.   "Register_UnityEngine_Component_get_transform()", referenced from:
    626.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    627.   "Register_UnityEngine_GUIClip_get_visibleRect()", referenced from:
    628.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    629.   "Register_UnityEngine_GUIStyle_SetDefaultFont()", referenced from:
    630.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    631.   "Register_UnityEngine_GUIUtility_GetMouseUsed()", referenced from:
    632.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    633.   "Register_UnityEngine_GUIUtility_SetMouseUsed()", referenced from:
    634.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    635.   "Register_UnityEngine_GUI_Internal_SetEnabled()", referenced from:
    636.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    637.   "Register_UnityEngine_GameObject_AddComponent()", referenced from:
    638.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    639.   "Register_UnityEngine_GameObject_GetComponent()", referenced from:
    640.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    641.   "Register_UnityEngine_GameObject_get_collider()", referenced from:
    642.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    643.   "Register_UnityEngine_GameObject_get_isStatic()", referenced from:
    644.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    645.   "Register_UnityEngine_GameObject_get_renderer()", referenced from:
    646.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    647.   "Register_UnityEngine_GameObject_set_isStatic()", referenced from:
    648.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    649.   "Register_UnityEngine_Input_get_mousePosition()", referenced from:
    650.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    651.   "Register_UnityEngine_MeshCollider_get_convex()", referenced from:
    652.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    653.   "Register_UnityEngine_MeshCollider_set_convex()", referenced from:
    654.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    655.   "Register_UnityEngine_Object_DestroyImmediate()", referenced from:
    656.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    657.   "Register_UnityEngine_PlayerPrefs_TrySetFloat()", referenced from:
    658.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    659.   "Register_UnityEngine_Time_get_fixedDeltaTime()", referenced from:
    660.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    661.   "Register_UnityEngine_Transform_GetChildCount()", referenced from:
    662.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    663.   "Register_UnityEngine_iPhoneKeyboard_get_done()", referenced from:
    664.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    665.   "Register_UnityEngine_iPhoneKeyboard_get_text()", referenced from:
    666.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    667.   "Register_UnityEngine_iPhoneKeyboard_set_text()", referenced from:
    668.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    669.   "Register_UnityEngine_AnimationCurve_RemoveKey()", referenced from:
    670.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    671.   "Register_UnityEngine_Application_get_dataPath()", referenced from:
    672.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    673.   "Register_UnityEngine_Application_get_isEditor()", referenced from:
    674.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    675.   "Register_UnityEngine_Application_get_platform()", referenced from:
    676.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    677.   "Register_UnityEngine_Application_get_srcValue()", referenced from:
    678.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    679.   "Register_UnityEngine_AudioListener_set_volume()", referenced from:
    680.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    681.   "Register_UnityEngine_Component_get_gameObject()", referenced from:
    682.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    683.   "Register_UnityEngine_Component_get_guiTexture()", referenced from:
    684.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    685.   "Register_UnityEngine_GameObject_PlayAnimation()", referenced from:
    686.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    687.   "Register_UnityEngine_GameObject_StopAnimation()", referenced from:
    688.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    689.   "Register_UnityEngine_GameObject_get_animation()", referenced from:
    690.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    691.   "Register_UnityEngine_GameObject_get_rigidbody()", referenced from:
    692.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    693.   "Register_UnityEngine_GameObject_get_transform()", referenced from:
    694.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    695.   "Register_UnityEngine_Light_INTERNAL_get_color()", referenced from:
    696.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    697.   "Register_UnityEngine_Light_INTERNAL_set_color()", referenced from:
    698.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    699.   "Register_UnityEngine_Mesh_INTERNAL_get_bounds()", referenced from:
    700.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    701.   "Register_UnityEngine_Mesh_INTERNAL_set_bounds()", referenced from:
    702.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    703.   "Register_UnityEngine_Object_DontDestroyOnLoad()", referenced from:
    704.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    705.   "Register_UnityEngine_Object_FindObjectsOfType()", referenced from:
    706.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    707.   "Register_UnityEngine_ParticleEmitter_set_emit()", referenced from:
    708.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    709.   "Register_UnityEngine_Transform_DetachChildren()", referenced from:
    710.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    711.   "Register_UnityEngine_Transform_get_childCount()", referenced from:
    712.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    713.   "Register_UnityEngine_AnimationCurve_get_length()", referenced from:
    714.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    715.   "Register_UnityEngine_Animation_GetStateAtIndex()", referenced from:
    716.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    717.   "Register_UnityEngine_Application_CommitSuicide()", referenced from:
    718.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    719.   "Register_UnityEngine_Application_HasProLicense()", referenced from:
    720.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    721.   "Register_UnityEngine_Application_get_isPlaying()", referenced from:
    722.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    723.   "Register_UnityEngine_AudioSource_get_isPlaying()", referenced from:
    724.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    725.   "Register_UnityEngine_GUIUtility_UpdateUndoName()", referenced from:
    726.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    727.   "Register_UnityEngine_GUI_get_usePageScrollbars()", referenced from:
    728.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    729.   "Register_UnityEngine_GameObject_get_guiElement()", referenced from:
    730.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    731.   "Register_UnityEngine_GameObject_get_guiTexture()", referenced from:
    732.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    733.   "Register_UnityEngine_GameObject_get_hingeJoint()", referenced from:
    734.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    735.   "Register_UnityEngine_Gizmos_INTERNAL_set_color()", referenced from:
    736.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    737.   "Register_UnityEngine_MeshFilter_get_sharedMesh()", referenced from:
    738.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    739.   "Register_UnityEngine_MeshFilter_set_sharedMesh()", referenced from:
    740.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    741.   "Register_UnityEngine_Object_CompareBaseObjects()", referenced from:
    742.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    743.   "Register_UnityEngine_Rigidbody_get_isKinematic()", referenced from:
    744.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    745.   "Register_UnityEngine_Rigidbody_set_isKinematic()", referenced from:
    746.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    747.   "Register_UnityEngine_SphereCollider_get_radius()", referenced from:
    748.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    749.   "Register_UnityEngine_SphereCollider_set_radius()", referenced from:
    750.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    751.   "Register_UnityEngine_Texture2D_Internal_Create()", referenced from:
    752.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    753.   "Register_UnityEngine_Texture_Internal_GetWidth()", referenced from:
    754.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    755.   "Register_UnityEngine_iPhoneKeyboard_set_active()", referenced from:
    756.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    757.   "Register_UnityEngine_Application_LoadLevelAsync()", referenced from:
    758.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    759.   "Register_UnityEngine_Application_get_levelCount()", referenced from:
    760.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    761.   "Register_UnityEngine_CapsuleCollider_get_height()", referenced from:
    762.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    763.   "Register_UnityEngine_CapsuleCollider_get_radius()", referenced from:
    764.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    765.   "Register_UnityEngine_CapsuleCollider_set_height()", referenced from:
    766.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    767.   "Register_UnityEngine_CapsuleCollider_set_radius()", referenced from:
    768.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    769.   "Register_UnityEngine_Component_BroadcastMessage()", referenced from:
    770.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    771.   "Register_UnityEngine_Coroutine_ReleaseCoroutine()", referenced from:
    772.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    773.   "Register_UnityEngine_GUIClip_INTERNAL_CALL_Push()", referenced from:
    774.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    775.   "Register_UnityEngine_GUIStyle_Internal_CalcSize()", referenced from:
    776.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    777.   "Register_UnityEngine_GameObject_CreatePrimitive()", referenced from:
    778.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    779.   "Register_UnityEngine_GameObject_SampleAnimation()", referenced from:
    780.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    781.   "Register_UnityEngine_GameObject_get_networkView()", referenced from:
    782.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    783.   "Register_UnityEngine_MonoBehaviour_CancelInvoke()", referenced from:
    784.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    785.   "Register_UnityEngine_RenderTexture_GetTemporary()", referenced from:
    786.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    787.   "Register_UnityEngine_SystemInfo_get_deviceModel()", referenced from:
    788.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    789.   "Register_UnityEngine_Texture_Internal_GetHeight()", referenced from:
    790.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    791.   "Register_UnityEngine_Application_get_absoluteURL()", referenced from:
    792.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    793.   "Register_UnityEngine_Application_get_isWebPlayer()", referenced from:
    794.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    795.   "Register_UnityEngine_Application_get_loadedLevel()", referenced from:
    796.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    797.   "Register_UnityEngine_AudioClip_get_isReadyToPlay()", referenced from:
    798.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    799.   "Register_UnityEngine_AudioSource_set_playOnAwake()", referenced from:
    800.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    801.   "Register_UnityEngine_Camera_set_orthographicSize()", referenced from:
    802.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    803.   "Register_UnityEngine_GUIClip_EndThroughException()", referenced from:
    804.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    805.   "Register_UnityEngine_GUIUtility_Internal_ExitGUI()", referenced from:
    806.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    807.   "Register_UnityEngine_GameObject_BroadcastMessage()", referenced from:
    808.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    809.   "Register_UnityEngine_Input_get_compositionString()", referenced from:
    810.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    811.   "Register_UnityEngine_Matrix4x4_INTERNAL_CALL_TRS()", referenced from:
    812.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    813.   "Register_UnityEngine_MeshCollider_get_sharedMesh()", referenced from:
    814.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    815.   "Register_UnityEngine_MeshCollider_set_sharedMesh()", referenced from:
    816.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    817.   "Register_UnityEngine_MonoBehaviour_StopCoroutine()", referenced from:
    818.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    819.   "Register_UnityEngine_Object_Internal_CloneSingle()", referenced from:
    820.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    821.   "Register_UnityEngine_PlayerPrefs_TrySetSetString()", referenced from:
    822.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    823.   "Register_UnityEngine_Renderer_get_sharedMaterial()", referenced from:
    824.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    825.   "Register_UnityEngine_Renderer_set_sharedMaterial()", referenced from:
    826.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    827.   "Register_UnityEngine_Time_get_timeSinceLevelLoad()", referenced from:
    828.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    829.   "Register_UnityEngine_TouchScreenKeyboard_Destroy()", referenced from:
    830.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    831.   "Register_UnityEngine_Application_get_unityVersion()", referenced from:
    832.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    833.   "Register_UnityEngine_AudioClip_Construct_Internal()", referenced from:
    834.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    835.   "Register_UnityEngine_GUIStyle_Internal_CalcHeight()", referenced from:
    836.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    837.   "Register_UnityEngine_GUIUtility_Internal_LoadSkin()", referenced from:
    838.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    839.   "Register_UnityEngine_GUI_InitializeGUIClipTexture()", referenced from:
    840.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    841.   "Register_UnityEngine_GameObject_get_constantForce()", referenced from:
    842.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    843.   "Register_UnityEngine_MonoBehaviour_StartCoroutine()", referenced from:
    844.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    845.   "Register_UnityEngine_TouchScreenKeyboard_get_done()", referenced from:
    846.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    847.   "Register_UnityEngine_TouchScreenKeyboard_get_text()", referenced from:
    848.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    849.   "Register_UnityEngine_iPhoneKeyboard_set_hideInput()", referenced from:
    850.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    851.   "Register_UnityEngine_AnimationCurve_SmoothTangents()", referenced from:
    852.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    853.   "Register_UnityEngine_Application_CaptureScreenshot()", referenced from:
    854.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    855.   "Register_UnityEngine_Application_DontDestroyOnLoad()", referenced from:
    856.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    857.   "Register_UnityEngine_Application_get_streamedBytes()", referenced from:
    858.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    859.   "Register_UnityEngine_BoxCollider_INTERNAL_get_size()", referenced from:
    860.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    861.   "Register_UnityEngine_BoxCollider_INTERNAL_set_size()", referenced from:
    862.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    863.   "Register_UnityEngine_CapsuleCollider_get_direction()", referenced from:
    864.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    865.   "Register_UnityEngine_CapsuleCollider_set_direction()", referenced from:
    866.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    867.   "Register_UnityEngine_GUITexture_INTERNAL_get_color()", referenced from:
    868.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    869.   "Register_UnityEngine_GUITexture_INTERNAL_set_color()", referenced from:
    870.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    871.   "Register_UnityEngine_GUIUtility_get_textFieldInput()", referenced from:
    872.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    873.   "Register_UnityEngine_GUIUtility_set_textFieldInput()", referenced from:
    874.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    875.   "Register_UnityEngine_GameObject_GetComponentByName()", referenced from:
    876.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    877.   "Register_UnityEngine_GameObject_SendMessageUpwards()", referenced from:
    878.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    879.   "Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawLine()", referenced from:
    880.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    881.   "Register_UnityEngine_MonoBehaviour_InvokeRepeating()", referenced from:
    882.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    883.   "Register_UnityEngine_Object_FindSceneObjectsOfType()", referenced from:
    884.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    885.   "Register_UnityEngine_SkinnedMeshRenderer_set_bones()", referenced from:
    886.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    887.   "Register_UnityEngine_Time_get_realtimeSinceStartup()", referenced from:
    888.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    889.   "Register_UnityEngine_WWW_get_responseHeadersString()", referenced from:
    890.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    891.   "Register_UnityEngine_AnimationCurve_GetKey_Internal()", referenced from:
    892.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    893.   "Register_UnityEngine_AnimationCurve_get_preWrapMode()", referenced from:
    894.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    895.   "Register_UnityEngine_AnimationCurve_set_preWrapMode()", referenced from:
    896.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    897.   "Register_UnityEngine_Application_HasAdvancedLicense()", referenced from:
    898.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    899.   "Register_UnityEngine_Application_get_isLoadingLevel()", referenced from:
    900.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    901.   "Register_UnityEngine_Application_get_systemLanguage()", referenced from:
    902.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    903.   "Register_UnityEngine_AsyncOperation_InternalDestroy()", referenced from:
    904.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    905.   "Register_UnityEngine_AudioSource_INTERNAL_CALL_Stop()", referenced from:
    906.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    907.   "Register_UnityEngine_Collider_get_attachedRigidbody()", referenced from:
    908.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    909.   "Register_UnityEngine_GUIStyle_Internal_ApplyToCache()", referenced from:
    910.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    911.   "Register_UnityEngine_GameObject_get_particleEmitter()", referenced from:
    912.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    913.   "Register_UnityEngine_Graphics_Internal_BlitMultiTap()", referenced from:
    914.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    915.   "Register_UnityEngine_RenderTexture_ReleaseTemporary()", referenced from:
    916.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    917.   "Register_UnityEngine_Rigidbody_set_detectCollisions()", referenced from:
    918.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    919.   "Register_UnityEngine_Transform_INTERNAL_CALL_LookAt()", referenced from:
    920.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    921.   "Register_UnityEngine_AnimationCurve_get_postWrapMode()", referenced from:
    922.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    923.   "Register_UnityEngine_AnimationCurve_set_postWrapMode()", referenced from:
    924.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    925.   "Register_UnityEngine_Application_get_loadedLevelName()", referenced from:
    926.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    927.   "Register_UnityEngine_Application_get_runInBackground()", referenced from:
    928.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    929.   "Register_UnityEngine_Application_get_targetFrameRate()", referenced from:
    930.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    931.   "Register_UnityEngine_Application_set_runInBackground()", referenced from:
    932.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    933.   "Register_UnityEngine_Application_set_targetFrameRate()", referenced from:
    934.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    935.   "Register_UnityEngine_AudioSource_INTERNAL_CALL_Pause()", referenced from:
    936.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    937.   "Register_UnityEngine_BoxCollider_INTERNAL_get_center()", referenced from:
    938.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    939.   "Register_UnityEngine_BoxCollider_INTERNAL_set_center()", referenced from:
    940.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    941.   "Register_UnityEngine_GUIClip_INTERNAL_CALL_SetMatrix()", referenced from:
    942.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    943.   "Register_UnityEngine_GUIStyle_Internal_GetLineHeight()", referenced from:
    944.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    945.   "Register_UnityEngine_GUIUtility_GetKeyboardDirection()", referenced from:
    946.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    947.   "Register_UnityEngine_GUIUtility_SetKeyboardDirection()", referenced from:
    948.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    949.   "Register_UnityEngine_GUIUtility_get_systemCopyBuffer()", referenced from:
    950.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    951.   "Register_UnityEngine_GUIUtility_set_systemCopyBuffer()", referenced from:
    952.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    953.   "Register_UnityEngine_GUI_InternalRepaintEditorWindow()", referenced from:
    954.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    955.   "Register_UnityEngine_GameObject_SetActiveRecursively()", referenced from:
    956.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    957.   "Register_UnityEngine_IDList_Internal_SkipToControlID()", referenced from:
    958.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    959.   "Register_UnityEngine_Material_INTERNAL_CALL_SetColor()", referenced from:
    960.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    961.   "Register_UnityEngine_Matrix4x4_INTERNAL_CALL_Inverse()", referenced from:
    962.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    963.   "Register_UnityEngine_MonoBehaviour_StopAllCoroutines()", referenced from:
    964.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    965.   "Register_UnityEngine_RenderTexture_Internal_GetWidth()", referenced from:
    966.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    967.   "Register_UnityEngine_Transform_INTERNAL_get_position()", referenced from:
    968.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    969.   "Register_UnityEngine_Transform_INTERNAL_get_rotation()", referenced from:
    970.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    971.   "Register_UnityEngine_Transform_INTERNAL_set_position()", referenced from:
    972.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    973.   "Register_UnityEngine_Transform_INTERNAL_set_rotation()", referenced from:
    974.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    975.   "Register_UnityEngine_Application_GetBuildUnityVersion()", referenced from:
    976.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    977.   "Register_UnityEngine_Application_HasUserAuthorization()", referenced from:
    978.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    979.   "Register_UnityEngine_GUIUtility_SetHasKeyboardControl()", referenced from:
    980.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    981.   "Register_UnityEngine_GameObject_FindGameObjectWithTag()", referenced from:
    982.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    983.   "Register_UnityEngine_GameObject_GetComponentsInternal()", referenced from:
    984.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    985.   "Register_UnityEngine_GameObject_get_isStaticBatchable()", referenced from:
    986.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    987.   "Register_UnityEngine_IDList_CalculateNextFromHintList()", referenced from:
    988.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    989.   "Register_UnityEngine_Physics_INTERNAL_CALL_RaycastAll()", referenced from:
    990.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    991.   "Register_UnityEngine_Quaternion_INTERNAL_CALL_Inverse()", referenced from:
    992.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    993.   "Register_UnityEngine_RenderTexture_Internal_GetHeight()", referenced from:
    994.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    995.   "Register_UnityEngine_Application_Internal_ExternalCall()", referenced from:
    996.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    997.   "Register_UnityEngine_Application_SetLogCallbackDefined()", referenced from:
    998.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    999.   "Register_UnityEngine_GUIStyle_Internal_CalcMinMaxWidth()", referenced from:
    1000.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1001.   "Register_UnityEngine_GUIUtility_GetInGameWindowsIDList()", referenced from:
    1002.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1003.   "Register_UnityEngine_GameObject_FindGameObjectsWithTag()", referenced from:
    1004.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1005.   "Register_UnityEngine_Gizmos_INTERNAL_CALL_DrawWireCube()", referenced from:
    1006.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1007.   "Register_UnityEngine_MonoBehaviour_StartCoroutine_Auto()", referenced from:
    1008.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1009.   "Register_UnityEngine_Transform_INTERNAL_get_localScale()", referenced from:
    1010.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1011.   "Register_UnityEngine_Transform_INTERNAL_get_lossyScale()", referenced from:
    1012.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1013.   "Register_UnityEngine_Transform_INTERNAL_set_localScale()", referenced from:
    1014.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1015.   "Register_UnityEngine_Application_GetNumericUnityVersion()", referenced from:
    1016.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1017.   "Register_UnityEngine_Application_get_persistentDataPath()", referenced from:
    1018.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1019.   "Register_UnityEngine_Application_get_temporaryCachePath()", referenced from:
    1020.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1021.   "Register_UnityEngine_Application_get_webSecurityEnabled()", referenced from:
    1022.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1023.   "Register_UnityEngine_Application_get_webSecurityHostUrl()", referenced from:
    1024.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1025.   "Register_UnityEngine_Material_Internal_CreateWithString()", referenced from:
    1026.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1027.   "Register_UnityEngine_Quaternion_INTERNAL_CALL_AngleAxis()", referenced from:
    1028.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1029.   "Register_UnityEngine_SkinnedMeshRenderer_get_sharedMesh()", referenced from:
    1030.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1031.   "Register_UnityEngine_SkinnedMeshRenderer_set_sharedMesh()", referenced from:
    1032.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1033.   "Register_UnityEngine_SphereCollider_INTERNAL_get_center()", referenced from:
    1034.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1035.   "Register_UnityEngine_SphereCollider_INTERNAL_set_center()", referenced from:
    1036.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1037.   "Register_UnityEngine_Application_get_streamingAssetsPath()", referenced from:
    1038.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1039.   "Register_UnityEngine_CapsuleCollider_INTERNAL_get_center()", referenced from:
    1040.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1041.   "Register_UnityEngine_CapsuleCollider_INTERNAL_set_center()", referenced from:
    1042.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1043.   "Register_UnityEngine_SystemInfo_get_supportsImageEffects()", referenced from:
    1044.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1045.   "Register_UnityEngine_AnimationCurve_INTERNAL_CALL_MoveKey()", referenced from:
    1046.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1047.   "Register_UnityEngine_Application_CanStreamedLevelBeLoaded()", referenced from:
    1048.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1049.   "Register_UnityEngine_Application_RequestUserAuthorization()", referenced from:
    1050.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1051.   "Register_UnityEngine_Application_get_internetReachability()", referenced from:
    1052.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1053.   "Register_UnityEngine_AudioSource_set_ignoreListenerVolume()", referenced from:
    1054.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1055.   "Register_UnityEngine_GUIStyle_Internal_AnyTouchesOnScreen()", referenced from:
    1056.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1057.   "Register_UnityEngine_GameObject_Internal_CreateGameObject()", referenced from:
    1058.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1059.   "Register_UnityEngine_Mesh_INTERNAL_CALL_RecalculateBounds()", referenced from:
    1060.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1061.   "Register_UnityEngine_Rigidbody_INTERNAL_CALL_MovePosition()", referenced from:
    1062.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1063.   "Register_UnityEngine_Rigidbody_INTERNAL_CALL_MoveRotation()", referenced from:
    1064.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1065.   "Register_UnityEngine_Transform_INTERNAL_CALL_RotateAround()", referenced from:
    1066.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1067.   "Register_UnityEngine_Transform_INTERNAL_get_localPosition()", referenced from:
    1068.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1069.   "Register_UnityEngine_Transform_INTERNAL_get_localRotation()", referenced from:
    1070.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1071.   "Register_UnityEngine_Transform_INTERNAL_set_localPosition()", referenced from:
    1072.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1073.   "Register_UnityEngine_Transform_INTERNAL_set_localRotation()", referenced from:
    1074.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1075.   "Register_UnityEngine_UnityLogWriter_WriteStringToUnityLog()", referenced from:
    1076.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1077.   "Register_UnityEngine_Application_GetStreamProgressForLevel()", referenced from:
    1078.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1079.   "Register_UnityEngine_Application_get_genuineCheckAvailable()", referenced from:
    1080.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1081.   "Register_UnityEngine_Camera_INTERNAL_CALL_ScreenPointToRay()", referenced from:
    1082.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1083.   "Register_UnityEngine_Mesh_INTERNAL_CALL_RecalculateNormals()", referenced from:
    1084.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1085.   "Register_UnityEngine_Quaternion_INTERNAL_CALL_LookRotation()", referenced from:
    1086.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1087.   "Register_UnityEngine_GUIStyle_Internal_GetCursorFlashOffset()", referenced from:
    1088.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1089.   "Register_UnityEngine_GUIUtility_SetKeyboardScriptInstanceID()", referenced from:
    1090.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1091.   "Register_UnityEngine_MonoBehaviour_Internal_CancelInvokeAll()", referenced from:
    1092.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1093.   "Register_UnityEngine_Physics_INTERNAL_CALL_Internal_Raycast()", referenced from:
    1094.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1095.   "Register_UnityEngine_Transform_INTERNAL_CALL_TransformPoint()", referenced from:
    1096.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1097.   "Register_UnityEngine_Camera_INTERNAL_CALL_ScreenToWorldPoint()", referenced from:
    1098.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1099.   "Register_UnityEngine_Camera_INTERNAL_CALL_WorldToScreenPoint()", referenced from:
    1100.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1101.   "Register_UnityEngine_Collider_INTERNAL_CALL_Internal_Raycast()", referenced from:
    1102.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1103.   "Register_UnityEngine_GUIClip_INTERNAL_CALL_Unclip_Rect_icall()", referenced from:
    1104.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1105.   "Register_UnityEngine_GUIStyle_Internal_DrawWithTextSelection()", referenced from:
    1106.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1107.   "Register_UnityEngine_GUIUtility_SetDidGUIWindowsEatLastEvent()", referenced from:
    1108.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1109.   "Register_UnityEngine_GUI_INTERNAL_CALL_Internal_UpdateColors()", referenced from:
    1110.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1111.   "Register_UnityEngine_Input_INTERNAL_set_compositionCursorPos()", referenced from:
    1112.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1113.   "Register_UnityEngine_MeshCollider_get_smoothSphereCollisions()", referenced from:
    1114.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1115.   "Register_UnityEngine_MeshCollider_set_smoothSphereCollisions()", referenced from:
    1116.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1117.   "Register_UnityEngine_Quaternion_INTERNAL_CALL_FromToRotation()", referenced from:
    1118.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1119.   "Register_UnityEngine_Transform_INTERNAL_get_localEulerAngles()", referenced from:
    1120.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1121.   "Register_UnityEngine_Transform_INTERNAL_set_localEulerAngles()", referenced from:
    1122.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1123.   "Register_UnityEngine_iPhoneKeyboard_set_autorotateToPortrait()", referenced from:
    1124.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1125.   "Register_UnityEngine_AssetBundleCreateRequest_get_assetBundle()", referenced from:
    1126.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1127.   "Register_UnityEngine_GUIClip_INTERNAL_CALL_Clip_Vector2_icall()", referenced from:
    1128.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1129.   "Register_UnityEngine_GUISettings_Internal_GetCursorFlashSpeed()", referenced from:
    1130.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1131.   "Register_UnityEngine_GUIUtility_CurrentScriptHasKeyboardFocus()", referenced from:
    1132.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1133.   "Register_UnityEngine_GameObject_Internal_AddComponentWithType()", referenced from:
    1134.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1135.   "Register_UnityEngine_Application_get_backgroundLoadingPriority()", referenced from:
    1136.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1137.   "Register_UnityEngine_Application_set_backgroundLoadingPriority()", referenced from:
    1138.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1139.   "Register_UnityEngine_GUIClip_INTERNAL_GetAbsoluteMousePosition()", referenced from:
    1140.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1141.   "Register_UnityEngine_Transform_INTERNAL_CALL_RotateAroundLocal()", referenced from:
    1142.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1143.   "Register_UnityEngine_Transform_INTERNAL_get_localToWorldMatrix()", referenced from:
    1144.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1145.   "Register_UnityEngine_Transform_INTERNAL_get_worldToLocalMatrix()", referenced from:
    1146.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1147.   "Register_UnityEngine_Application_CanStreamedLevelBeLoadedByName()", referenced from:
    1148.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1149.   "Register_UnityEngine_GUIClip_INTERNAL_CALL_Unclip_Vector2_icall()", referenced from:
    1150.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1151.   "Register_UnityEngine_GUIStyle_INTERNAL_CALL_Internal_DrawCursor()", referenced from:
    1152.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1153.   "Register_UnityEngine_Transform_INTERNAL_CALL_TransformDirection()", referenced from:
    1154.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1155.   "Register_UnityEngine_Application_GetStreamProgressForLevelByName()", referenced from:
    1156.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1157.   "Register_UnityEngine_Application_ReplyToUserAuthorizationRequest()", referenced from:
    1158.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1159.   "Register_UnityEngine_AnimationCurve_INTERNAL_CALL_AddKey_Internal()", referenced from:
    1160.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1161.   "Register_UnityEngine_Quaternion_INTERNAL_CALL_Internal_ToEulerRad()", referenced from:
    1162.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1163.   "Register_UnityEngine_iPhoneKeyboard_set_autorotateToLandscapeLeft()", referenced from:
    1164.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1165.   "Register_UnityEngine_Transform_INTERNAL_CALL_InverseTransformPoint()", referenced from:
    1166.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1167.   "Register_UnityEngine_iPhoneKeyboard_set_autorotateToLandscapeRight()", referenced from:
    1168.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1169.   "Register_UnityEngine_Mesh_SetTrianglesDontRebuildCollisionTriangles()", referenced from:
    1170.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1171.   "Register_UnityEngine_Quaternion_INTERNAL_CALL_Internal_FromEulerRad()", referenced from:
    1172.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1173.   "Register_UnityEngine_Object_INTERNAL_CALL_Internal_InstantiateSingle()", referenced from:
    1174.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1175.   "Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_Dispose()", referenced from:
    1176.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1177.   "Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_Loading()", referenced from:
    1178.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1179.   "Register_UnityEngine_RaycastHit_INTERNAL_CALL_CalculateRaycastTexCoord()", referenced from:
    1180.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1181.   "Register_UnityEngine_Transform_INTERNAL_CALL_InverseTransformDirection()", referenced from:
    1182.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1183.   "Register_UnityEngine_iPhoneKeyboard_set_autorotateToPortraitUpsideDown()", referenced from:
    1184.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1185.   "Register_UnityEngine_Application_GetUserAuthorizationRequestMode_Internal()", referenced from:
    1186.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1187.   "Register_UnityEngine_GUIStyle_INTERNAL_CALL_Internal_GetCursorStringIndex()", referenced from:
    1188.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1189.   "Register_UnityEngine_GUIStyle_INTERNAL_CALL_Internal_GetCursorPixelPosition()", referenced from:
    1190.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1191.   "Register_UnityEngine_iPhoneKeyboard_iPhoneKeyboard_InternalConstructorHelper()", referenced from:
    1192.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1193.   "Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_Internal_LoadScores()", referenced from:
    1194.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1195.   "Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserID()", referenced from:
    1196.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1197.   "Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_Underage()", referenced from:
    1198.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1199.   "Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserName()", referenced from:
    1200.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1201.   "Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadUsers()", referenced from:
    1202.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1203.   "Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_UserImage()", referenced from:
    1204.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1205.   "Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadScores()", referenced from:
    1206.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1207.   "Register_UnityEngine_TouchScreenKeyboard_TouchScreenKeyboard_InternalConstructorHelper()", referenced from:
    1208.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1209.   "Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadFriends()", referenced from:
    1210.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1211.   "Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ReportScore()", referenced from:
    1212.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1213.   "Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_Authenticate()", referenced from:
    1214.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1215.   "Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_Authenticated()", referenced from:
    1216.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1217.   "Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ReportProgress()", referenced from:
    1218.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1219.   "Register_UnityEngine_SocialPlatforms_GameCenter_GcLeaderboard_Internal_LoadScoresWithUsers()", referenced from:
    1220.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1221.   "Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_LoadAchievements()", referenced from:
    1222.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1223.   "Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowLeaderboardUI()", referenced from:
    1224.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1225.   "Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ShowAchievementsUI()", referenced from:
    1226.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1227.   "Register_UnityEngine_SocialPlatforms_GameCenter_GameCenterPlatform_Internal_ResetAllAchievements()", referenced from:
    1228.       RegisterAllStrippedInternalCalls() in RegisterMonoModules.o
    1229.   "KeyboardOnScreen::Init()", referenced from:
    1230.       -[AppController prepareRunLoop] in AppController.o
    1231.   "__gameCenterAuthenticateLocalPlayer", referenced from:
    1232.       RegisterMonoModules() in RegisterMonoModules.o
    1233.   "__gameCenterGetAchievements", referenced from:
    1234.       RegisterMonoModules() in RegisterMonoModules.o
    1235.   "__gameCenterGetAllConnectedPlayerIds", referenced from:
    1236.       RegisterMonoModules() in RegisterMonoModules.o
    1237.   "__gameCenterIsGameCenterAvailable", referenced from:
    1238.       RegisterMonoModules() in RegisterMonoModules.o
    1239.   "__gameCenterIsPlayerAuthenticated", referenced from:
    1240.       RegisterMonoModules() in RegisterMonoModules.o
    1241.   "__gameCenterIsUnderage", referenced from:
    1242.       RegisterMonoModules() in RegisterMonoModules.o
    1243.   "__gameCenterIssueAchievementChallenge", referenced from:
    1244.       RegisterMonoModules() in RegisterMonoModules.o
    1245.   "__gameCenterIssueScoreChallenge", referenced from:
    1246.       RegisterMonoModules() in RegisterMonoModules.o
    1247.   "__gameCenterLoadLeaderboardLeaderboardTitles", referenced from:
    1248.       RegisterMonoModules() in RegisterMonoModules.o
    1249.   "__gameCenterLoadPlayerData", referenced from:
    1250.       RegisterMonoModules() in RegisterMonoModules.o
    1251.   "__gameCenterLoadProfilePhotoForLocalPlayer", referenced from:
    1252.       RegisterMonoModules() in RegisterMonoModules.o
    1253.   "__gameCenterMultiplayerAddAndStartVoiceChatChannel", referenced from:
    1254.       RegisterMonoModules() in RegisterMonoModules.o
    1255.   "__gameCenterMultiplayerAddPlayersToCurrentMatch", referenced from:
    1256.       RegisterMonoModules() in RegisterMonoModules.o
    1257.   "__gameCenterMultiplayerCancelProgrammaticMatchRequest", referenced from:
    1258.       RegisterMonoModules() in RegisterMonoModules.o
    1259.   "__gameCenterMultiplayerCloseAllOpenVoiceChats", referenced from:
    1260.       RegisterMonoModules() in RegisterMonoModules.o
    1261.   "__gameCenterMultiplayerDisconnectFromMatch", referenced from:
    1262.       RegisterMonoModules() in RegisterMonoModules.o
    1263.   "__gameCenterMultiplayerEnableMicrophone", referenced from:
    1264.       RegisterMonoModules() in RegisterMonoModules.o
    1265.   "__gameCenterMultiplayerEnableVoiceChat", referenced from:
    1266.       RegisterMonoModules() in RegisterMonoModules.o
    1267.   "__gameCenterMultiplayerFindAllActivity", referenced from:
    1268.       RegisterMonoModules() in RegisterMonoModules.o
    1269.   "__gameCenterMultiplayerFindAllActivityForPlayerGroup", referenced from:
    1270.       RegisterMonoModules() in RegisterMonoModules.o
    1271.   "__gameCenterMultiplayerFindMatchProgrammaticallyWithFilters", referenced from:
    1272.       RegisterMonoModules() in RegisterMonoModules.o
    1273.   "__gameCenterMultiplayerFindMatchProgrammaticallyWithMinMaxPlayers", referenced from:
    1274.       RegisterMonoModules() in RegisterMonoModules.o
    1275.   "__gameCenterMultiplayerIsVOIPAllowed", referenced from:
    1276.       RegisterMonoModules() in RegisterMonoModules.o
    1277.   "__gameCenterMultiplayerReceiveUpdates", referenced from:
    1278.       RegisterMonoModules() in RegisterMonoModules.o
    1279.   "__gameCenterMultiplayerSendMessageToAllPeers", referenced from:
    1280.       RegisterMonoModules() in RegisterMonoModules.o
    1281.   "__gameCenterMultiplayerSendMessageToPeers", referenced from:
    1282.       RegisterMonoModules() in RegisterMonoModules.o
    1283.   "__gameCenterMultiplayerSendRawMessageToAllPeers", referenced from:
    1284.       RegisterMonoModules() in RegisterMonoModules.o
    1285.   "__gameCenterMultiplayerSendRawMessageToPeers", referenced from:
    1286.       RegisterMonoModules() in RegisterMonoModules.o
    1287.   "__gameCenterMultiplayerSetMute", referenced from:
    1288.       RegisterMonoModules() in RegisterMonoModules.o
    1289.   "__gameCenterMultiplayerSetVolume", referenced from:
    1290.       RegisterMonoModules() in RegisterMonoModules.o
    1291.   "__gameCenterMultiplayerShowFriendRequestController", referenced from:
    1292.       RegisterMonoModules() in RegisterMonoModules.o
    1293.   "__gameCenterMultiplayerShowFriendRequestControllerWithOptions", referenced from:
    1294.       RegisterMonoModules() in RegisterMonoModules.o
    1295.   "__gameCenterMultiplayerShowMatchmakerWithFilters", referenced from:
    1296.       RegisterMonoModules() in RegisterMonoModules.o
    1297.   "__gameCenterMultiplayerShowMatchmakerWithMinMaxPlayers", referenced from:
    1298.       RegisterMonoModules() in RegisterMonoModules.o
    1299.   "__gameCenterMultiplayerShowMatchmakerWithPlayersToInvite", referenced from:
    1300.       RegisterMonoModules() in RegisterMonoModules.o
    1301.   "__gameCenterMultiplayerStartVoiceChat", referenced from:
    1302.       RegisterMonoModules() in RegisterMonoModules.o
    1303.   "__gameCenterPlayerAlias", referenced from:
    1304.       RegisterMonoModules() in RegisterMonoModules.o
    1305.   "__gameCenterPlayerIdentifier", referenced from:
    1306.       RegisterMonoModules() in RegisterMonoModules.o
    1307.   "__gameCenterReportAchievement", referenced from:
    1308.       RegisterMonoModules() in RegisterMonoModules.o
    1309.   "__gameCenterReportScore", referenced from:
    1310.       RegisterMonoModules() in RegisterMonoModules.o
    1311.   "__gameCenterResetAchievements", referenced from:
    1312.       RegisterMonoModules() in RegisterMonoModules.o
    1313.   "__gameCenterRetrieveAchievementMetadata", referenced from:
    1314.       RegisterMonoModules() in RegisterMonoModules.o
    1315.   "__gameCenterRetrieveFriends", referenced from:
    1316.       RegisterMonoModules() in RegisterMonoModules.o
    1317.   "__gameCenterRetrieveScores", referenced from:
    1318.       RegisterMonoModules() in RegisterMonoModules.o
    1319.   "__gameCenterRetrieveScoresForLeaderboard", referenced from:
    1320.       RegisterMonoModules() in RegisterMonoModules.o
    1321.   "__gameCenterRetrieveScoresForPlayerId", referenced from:
    1322.       RegisterMonoModules() in RegisterMonoModules.o
    1323.   "__gameCenterRetrieveScoresForPlayerIdAndLeaderboard", referenced from:
    1324.       RegisterMonoModules() in RegisterMonoModules.o
    1325.   "__gameCenterSelectChallengeablePlayerIDsForAchievement", referenced from:
    1326.       RegisterMonoModules() in RegisterMonoModules.o
    1327.   "__gameCenterShowAchievements", referenced from:
    1328.       RegisterMonoModules() in RegisterMonoModules.o
    1329.   "__gameCenterShowCompletionBannerForAchievements", referenced from:
    1330.       RegisterMonoModules() in RegisterMonoModules.o
    1331.   "__gameCenterShowLeaderboardWithTimeScope", referenced from:
    1332.       RegisterMonoModules() in RegisterMonoModules.o
    1333.   "__gameCenterShowLeaderboardWithTimeScopeAndLeaderboardId", referenced from:
    1334.       RegisterMonoModules() in RegisterMonoModules.o
    1335.   "_gDefaultFBO", referenced from:
    1336.       CreateSurfaceGLES(EAGLSurfaceDesc*) in iPhone_GlesSupport.o
    1337.       CreateSurfaceMultisampleBuffersGLES(EAGLSurfaceDesc*) in iPhone_GlesSupport.o
    1338.       AfterPresentSurfaceGLES(EAGLSurfaceDesc*) in iPhone_GlesSupport.o
    1339.   "_gEnableGyroscope", referenced from:
    1340.       RegisterMonoModules() in RegisterMonoModules.o
    1341.   "_mono_aot_module_Assembly_CSharp_firstpass_info", referenced from:
    1342.       RegisterMonoModules() in RegisterMonoModules.o
    1343.   "_mono_aot_module_Assembly_CSharp_info", referenced from:
    1344.       RegisterMonoModules() in RegisterMonoModules.o
    1345.   "_mono_aot_module_Assembly_UnityScript_info", referenced from:
    1346.       RegisterMonoModules() in RegisterMonoModules.o
    1347.   "_mono_aot_module_Boo_Lang_info", referenced from:
    1348.       RegisterMonoModules() in RegisterMonoModules.o
    1349.   "_mono_aot_module_P31RestKit_info", referenced from:
    1350.       RegisterMonoModules() in RegisterMonoModules.o
    1351.   "_mono_aot_module_System_Core_info", referenced from:
    1352.       RegisterMonoModules() in RegisterMonoModules.o
    1353.   "_mono_aot_module_UnityEngine_info", referenced from:
    1354.       RegisterMonoModules() in RegisterMonoModules.o
    1355.   "_mono_aot_module_UnityScript_Lang_info", referenced from:
    1356.       RegisterMonoModules() in RegisterMonoModules.o
    1357.   "_mono_aot_module_mscorlib_info", referenced from:
    1358.       RegisterMonoModules() in RegisterMonoModules.o
    1359.   "_mono_aot_only", referenced from:
    1360.       RegisterMonoModules() in RegisterMonoModules.o
    1361.   "_mono_aot_register_module", referenced from:
    1362.       RegisterMonoModules() in RegisterMonoModules.o
    1363.   "_mono_dl_register_symbol", referenced from:
    1364.       RegisterMonoModules() in RegisterMonoModules.o
    1365.   "_mono_ficall_flag", referenced from:
    1366.       RegisterMonoModules() in RegisterMonoModules.o
    1367.   "_sMotionManager", referenced from:
    1368.       -[AppController registerAccelerometer] in AppController.o
    1369. ld: symbol(s) not found for architecture i386
    1370. clang: error: linker command failed with exit code 1 (use -v to see invocation)
    1371. Showing first 200 notices only
    1372. Showing first 200 errors only
     
  25. Mantas-Puida

    Mantas-Puida

    Unity Technologies

    Joined:
    Nov 13, 2008
    Posts:
    1,850
    I think you are building "Unity-iPhone-simulator" target in Xcode instead of regular one. You can switch target in top left of Xcode toolbar, near Play button. Switch it to "Unity-iPhone" and it should build then.
     
  26. schwertfisch

    schwertfisch

    Joined:
    Sep 7, 2010
    Posts:
    124
    Oh God!
    I must look really silly. The menu construction in Xcode confused me: selecting either Unity-iPhone or Unity-iPhone-Simulator gives the same sub-menu and I was selecting iPhone Retina 3.5 inch, never noticing the (iOS Simulator) just above it, because I thought I was in the "Unity-iPhone" sub menu... Anyway, I am sorry for being such a waste of time. I really appreciate your help Mantas.
     
  27. johnnydj

    johnnydj

    Joined:
    Apr 20, 2012
    Posts:
    211
    I'm getting tomorrow my first MacBook Air and yes, I will be new in the Mac OS.
    So the safest combination is to use Unity 4.5.1 with Xcode 5.1.1 ?
    I just want to know so I don't install other stuff, then trying to dig for the problem :)
     
  28. FiveFingers

    FiveFingers

    Joined:
    Oct 15, 2009
    Posts:
    540
    If the device where you want to build to, is not connected to your Mac, xCode defaults to iPhone/iPad simulator, as soon as you connect the device, it automatically restore the target build to the actual provisioned device you attached.
     
  29. Jaxily

    Jaxily

    Joined:
    Jul 17, 2014
    Posts:
    16
    I have this error and not sure where this is coming from... Any help is greatly appreciated.

    ld: library not found for -liPhone-lib
    clang: error: linker command failed with exit code 1 (use -v to see invocation)

    Unity4.50f6
    Xcode Version 5.1.1 (5B1008)
     
  30. markofjohnson

    markofjohnson

    Joined:
    Oct 12, 2010
    Posts:
    68
    That happens when you update Unity to a new point release without renaming the Applications/Unity folder to another name like Unity_4_2. And, your iOS project is built with the symlink libraries option. Its possible to repair by putting the original version of Unity back, or by finding the libs from somewhere and putting the files into your project instead of the symlinks.
     
  31. bubz052

    bubz052

    Joined:
    Apr 20, 2013
    Posts:
    2
    For some reason after I build my project it crashes right after the splash screen. When I tried to locate my info.plist the iPhonePlayer folder was not there and I have built for iPhone many times before.

    I'm using:
    Unity 4.5.2f1
    Xcode 5.1.1
    OSX 10.9.4

    Thank you
     
  32. Mantas-Puida

    Mantas-Puida

    Unity Technologies

    Joined:
    Nov 13, 2008
    Posts:
    1,850
  33. HoMeBoYErik

    HoMeBoYErik

    Joined:
    Mar 12, 2014
    Posts:
    23
    I just installed the Unity 4.5.4p1 patch release and tested with xcode 5.1.1 but I receive this error on launch the app from xcode (Attached image). It occurs with target platform 6.0 as well as 7.0 and 7.1.

    I have Mac OSx 10.9.4.

    Please help
     

    Attached Files:

  34. stephenc

    stephenc

    Joined:
    Oct 7, 2013
    Posts:
    5
  35. Crazy Robot

    Crazy Robot

    Joined:
    Apr 18, 2009
    Posts:
    921
    The latest game I'm about to release is still on Unity 4.3.4, I didn't want to upgrade right in the middle of development. So, is Unity 4.3.4 compatible with xcode 6?
    Thanks,
     
  36. alfchee

    alfchee

    Joined:
    Jun 14, 2012
    Posts:
    19
    Hi, I have some errors to build with XCode. I have a license for Unity 3.5.7, and I still cannot update to de 4.x version, according to the first comment in this thread I'm using XCode Version 5.0 (5A1413) and OSX 10.9.5. But I don't know if I can follow making games for iOS with these environment, I can see that the XCode wants to force me to use the SDK for iOS7. With all these, I obtain this error in XCode:
    Code (CSharp):
    1. ld: file is universal (2 slices) but does not contain a(n) armv7s slice: /Users/alfchee/Documents/UnityGames/PanchitoWorld/PanchitoXcode/Libraries/libiPhone-lib.a file '/Users/alfchee/Documents/UnityGames/PanchitoWorld/PanchitoXcode/Libraries/libiPhone-lib.a' for architecture armv7s
    2. clang: error: linker command failed with exit code 1 (use -v to see invocation)
    What can I do and what options do I have??
     
  37. Mantas-Puida

    Mantas-Puida

    Unity Technologies

    Joined:
    Nov 13, 2008
    Posts:
    1,850
    You should be fine building Unity 3.5 output with Xcode 5.0/5.1. It just sounds that you either building improper build target(like simulator one) or you have active architecture setting off. Try re-exporting Xcode project from Unity and replacing existing one instead of appending it.
     
  38. alfchee

    alfchee

    Joined:
    Jun 14, 2012
    Posts:
    19
    Mantas, yeah, you have right, I had selected the simulator, and I could make the archive whit these configurations:
    Architecture: Standard (armv7,armv7s)
    Base SDK: iOS7.0
    Build Active Arquitecture Only: Yes
    Valid Arquitectures: armv7
    Targeted Device Family: iPhone/iPad
     
  39. maik

    maik

    Joined:
    Dec 4, 2011
    Posts:
    59
    is it possible to build to iOS 8 with Unity 3.5.7?
    We have that license and havent been able to upgrade yet!
     
  40. Mantas-Puida

    Mantas-Puida

    Unity Technologies

    Joined:
    Nov 13, 2008
    Posts:
    1,850
    Unity 3.5.x won't play nice with iOS 8 autorotation model when built with Xcode 6.0. Building with Xcode 5.1 helps avoiding it, unfortunately it means no native res on iPhone 6/iPhone 6+
     
  41. maik

    maik

    Joined:
    Dec 4, 2011
    Posts:
    59
    Thank you Mantas.
    One more question:
    Can you please elaborate more on what would "no native res on iPhone6/iPhone6+" imply?
     
  42. Mantas-Puida

    Mantas-Puida

    Unity Technologies

    Joined:
    Nov 13, 2008
    Posts:
    1,850
    Xcode 5 doesn't support iPhone6 splashscreens, and if you don't put such splashscreen into build then iPhone6 renders @ iPhone 5/5S resolution.
     
  43. maik

    maik

    Joined:
    Dec 4, 2011
    Posts:
    59
    Thank you.
    So does it also means the images wont scale up? (as in the player will see black bars around the screen)
     
  44. StealThePixels

    StealThePixels

    Joined:
    Apr 2, 2015
    Posts:
    68
    Hi, 2 questions:
    - is it possible to have multiple versions of xcode available on the same machine? So that if i have multiple Unity versions, i can use each of them in combination with the right xcode version which works well

    - someone told me that the current xcode version ( i think it's 7 ? ) cannot be used with Unity 5.1 but only 5.3 . Will this be fixed in the future?
     
  45. hogwash

    hogwash

    Joined:
    Oct 12, 2012
    Posts:
    115
    Hi can someone please clarify what the recommended versions of Xcode are for 5.3 and 5.4?

    Thanks,
    Tom.
     
  46. Lszt

    Lszt

    Joined:
    Sep 28, 2015
    Posts:
    38
    I think XCode 7 can be used now for those versions. I currently use it without any issue.
     
  47. BlackBlades2013

    BlackBlades2013

    Joined:
    Dec 9, 2016
    Posts:
    2
    Nice list, thanks. It's really naughty to keep updting for sdk and frames, especially you're running out of time,lol~
     
  48. Shushustorm

    Shushustorm

    Joined:
    Jan 6, 2014
    Posts:
    885
    @Mantas-Puida
    Could you update this? Which versions do you recommend for Xcode 8.1 and 8.2?
    I am currently using 5.4.4p2, everything later that I tried has been unstable for my projects.
    Do you know if 5.4.4p2 will support some new Xcode versions that are going to be released?
    Or will I have to update soon?

    Right now, Xcode 8.2.1 seems to work fine with 5.4.4p2, but I guess I will have to update Unity soon, because Xcode 8.0 already didn't seem to support iOS 10. So Xcode needs to be quite current, which is risky if Unity doesn't support that version.
     
  49. MorenoBralts

    MorenoBralts

    Joined:
    May 23, 2017
    Posts:
    19
    Hi there,

    I was just wondering if Xcode 9 is supported now.
     
  50. Mantas-Puida

    Mantas-Puida

    Unity Technologies

    Joined:
    Nov 13, 2008
    Posts:
    1,850
    Yes
    will update main post later
     
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