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Recommended Number of Vertices on the Main Character

Discussion in 'General Discussion' started by thefuturebymob, Aug 3, 2020.

  1. thefuturebymob

    thefuturebymob

    Joined:
    Jul 1, 2020
    Posts:
    5
    Hi,

    When developing a Unity title for a 3d third person title for multiple platforms, are there any guidelines about number of vertices on the main character mesh ? I presume the lower the better, and most devs just profile and optimize at the end of the dev cycle as it depends on number of other assets etc, but in general are there any rules of thumb ?

    If anyone has any experience of Oculus Rift S, and PC development what is your recommended max number ?
     
  2. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    It is going to depend on how complex the rest of your scene is. If your game is pretty much just the main character, you can of course get away with a much more detailed main character than if you have a very busy scene with lots of other meshes to render.
     
    xVergilx and Ryiah like this.