Search Unity

  1. Unity 2019.1 beta is now available.
    Dismiss Notice
  2. The Unity Pro & Visual Studio Professional Bundle gives you the tools you need to develop faster & collaborate more efficiently. Learn more.
    Dismiss Notice
  3. We're looking for insight from anyone who has experience with game testing to help us better Unity. Take our survey here. If chosen to participate you'll be entered into a sweepstake to win an Amazon gift card.
    Dismiss Notice
  4. Want to provide direct feedback to the Unity team? Join the Unity Advisory Panel.
    Dismiss Notice
  5. Unity 2018.3 is now released.
    Dismiss Notice
  6. Improve your Unity skills with a certified instructor in a private, interactive classroom. Watch the overview now.
    Dismiss Notice

Recommendations for plugin with runtime simple "map" building?

Discussion in 'World Building' started by Celestian_GC, Apr 19, 2018.

  1. Celestian_GC

    Celestian_GC

    Joined:
    Apr 8, 2018
    Posts:
    12
    I've been poking around at the plugins seeking a plugin that would have some useful features for building in runtime. They might draw a circle, then give it height/etc. I've found some tilebuilders but wondering if there are some suggestions others might have.
     
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    3,146
    Here's a more general-case one and it's free:

    https://assetstore.unity.com/packages/tools/utilities/procedural-toolkit-16508

    Has a bunch of cool stuff... here's a tiny sample:

    Code (csharp):
    1. ./Examples/Primitives/Dodecahedron.cs
    2. ./Examples/Primitives/FlatSphere.cs
    3. ./Examples/Primitives/FlatSpheroid.cs
    4. ./Examples/Primitives/FlatTeardrop.cs
    5. ./Examples/Primitives/Hexahedron.cs
    6. ./Examples/Primitives/Icosahedron.cs
    7. ./Examples/Primitives/Octahedron.cs
    8. ./Examples/Primitives/Plane.cs
    9. ./Examples/Primitives/Prism.cs
    10. ./Examples/Primitives/Pyramid.cs
    11. ./Examples/Primitives/Sphere.cs
    12. ./Examples/Primitives/Spheroid.cs
    13. ./Examples/Primitives/Teardrop.cs
    14. ./Examples/Primitives/Tetrahedron.cs
    I also started my own mini-library, available at:

    https://bitbucket.org/kurtdekker/makegeo

    or here:

    https://github.com/kurtdekker/makegeo
     
    Celestian_GC likes this.
  3. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    417
  4. Celestian_GC

    Celestian_GC

    Joined:
    Apr 8, 2018
    Posts:
    12
    Thank you both for the suggestions.

    All look very promising. I'll spend sometime and see what I can do with them.
     
    gabrielw_unity likes this.
  5. Techips

    Techips

    Joined:
    Jun 9, 2013
    Posts:
    228
    Any Idea if this will continue development?
     
  6. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    417
    It's really an in-game (vs in-unity editor) thing, so I don't think we will continue it officially. However, I'm still very attached to the idea and hope to keep working on it one way or another :)
     
    MarcelEl and Kurt-Dekker like this.
  7. ksakins

    ksakins

    Joined:
    Aug 29, 2015
    Posts:
    13
    When you say "it", do you mean GILES or the ProBuilder API? I started with GILES and it has a pretty solid foundation, however I can see that it has a few things lacking. I'm wondering if the ProBuilder API would make something like GILES a bit easier to recreate, if necessary? Or does GILES use an early version of the ProBuilder API?
     
  8. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    417
    I mean GILES, yep :)

    PB API is separate, but ideally would click into GILES just fine. We don't have any plans to continue work on GILES though, at least in the foreseeable future. Sorry!