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Recommendations for plugin with runtime simple "map" building?

Discussion in 'World Building' started by Celestian_GC, Apr 19, 2018.

  1. Celestian_GC

    Celestian_GC

    Joined:
    Apr 8, 2018
    Posts:
    12
    I've been poking around at the plugins seeking a plugin that would have some useful features for building in runtime. They might draw a circle, then give it height/etc. I've found some tilebuilders but wondering if there are some suggestions others might have.
     
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    38,520
    Here's a more general-case one and it's free:

    https://assetstore.unity.com/packages/tools/utilities/procedural-toolkit-16508

    Has a bunch of cool stuff... here's a tiny sample:

    Code (csharp):
    1. ./Examples/Primitives/Dodecahedron.cs
    2. ./Examples/Primitives/FlatSphere.cs
    3. ./Examples/Primitives/FlatSpheroid.cs
    4. ./Examples/Primitives/FlatTeardrop.cs
    5. ./Examples/Primitives/Hexahedron.cs
    6. ./Examples/Primitives/Icosahedron.cs
    7. ./Examples/Primitives/Octahedron.cs
    8. ./Examples/Primitives/Plane.cs
    9. ./Examples/Primitives/Prism.cs
    10. ./Examples/Primitives/Pyramid.cs
    11. ./Examples/Primitives/Sphere.cs
    12. ./Examples/Primitives/Spheroid.cs
    13. ./Examples/Primitives/Teardrop.cs
    14. ./Examples/Primitives/Tetrahedron.cs
    I also started my own mini-library, available at:

    https://bitbucket.org/kurtdekker/makegeo

    or here:

    https://github.com/kurtdekker/makegeo
     
    Celestian_GC likes this.
  3. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    963
  4. Celestian_GC

    Celestian_GC

    Joined:
    Apr 8, 2018
    Posts:
    12
    Thank you both for the suggestions.

    All look very promising. I'll spend sometime and see what I can do with them.
     
    gabrielw_unity likes this.
  5. Sphelps

    Sphelps

    Joined:
    Jun 9, 2013
    Posts:
    243
    Any Idea if this will continue development?
     
  6. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    963
    It's really an in-game (vs in-unity editor) thing, so I don't think we will continue it officially. However, I'm still very attached to the idea and hope to keep working on it one way or another :)
     
    MarcelEl and Kurt-Dekker like this.
  7. ksakins

    ksakins

    Joined:
    Aug 29, 2015
    Posts:
    16
    When you say "it", do you mean GILES or the ProBuilder API? I started with GILES and it has a pretty solid foundation, however I can see that it has a few things lacking. I'm wondering if the ProBuilder API would make something like GILES a bit easier to recreate, if necessary? Or does GILES use an early version of the ProBuilder API?
     
  8. gabrielw_unity

    gabrielw_unity

    Unity Technologies

    Joined:
    Feb 19, 2018
    Posts:
    963
    I mean GILES, yep :)

    PB API is separate, but ideally would click into GILES just fine. We don't have any plans to continue work on GILES though, at least in the foreseeable future. Sorry!