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Recommendations for animating moving glow/ emission

Discussion in 'Animation' started by arumiat, May 26, 2014.

  1. arumiat

    arumiat

    Joined:
    Apr 26, 2014
    Posts:
    321
    Hi Unitiers

    I'm a Blender user that is using 2 curves to animate a nerve impulse.

    The first curve represents the nerve and has a fixed shader material.
    The second curve is a animated to appear and disappear incrementally, with an emission shader. It produces an effect like this: password unity

    http://vimeo.com/96494756

    How would you recommend creating the same or a similar effect in Unity? I'm a very new user!

    Thanks in advance
     
  2. arumiat

    arumiat

    Joined:
    Apr 26, 2014
    Posts:
    321
    Bump.

    Is there a way to use a particle system and animate it to move in a direction, and confine it to within a mesh?

    Any ideas appreciated.
     
  3. draxov

    draxov

    Joined:
    Jun 2, 2012
    Posts:
    26
    You could replace the particle in blender with a dummy object, animate that around the same way, and in unity, when you import the animation, you place a unity particle system into the hierarchy of the animated dummy and recreate the effect in that.

    I don't think you can import a particle system in it's entirety into Unity afaik, you have to create the system in unity using their Shuriken particle system.