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Recommend image size for Mobile game

Discussion in 'iOS and tvOS' started by NelsonPRSousa, Jul 4, 2014.

  1. NelsonPRSousa

    NelsonPRSousa

    Joined:
    Jan 10, 2014
    Posts:
    43
    Hello community,

    Our team are still learning, but right now we're with some doubts. We'll make an image to use as background. However, we're wondering what size (xPX vs yPX) we should use. And how Unity3D manage our image in different resolutions. Our image will be used at portrait mode.

    Thank you in advance.
     
  2. DanielQuick

    DanielQuick

    Joined:
    Dec 31, 2010
    Posts:
    3,137
    Well, an iPad (retina) is 1536x2048, an iPhone 5 is 640x1136 and an iPhone 4 is 640x960.

    The maximum resolution you'll want to use is 2048x2048 as not all devices support any higher.

    Unity does not manage the images for you, you will either need to manage them yourself or buy an asset that will do it for you.
     
  3. NelsonPRSousa

    NelsonPRSousa

    Joined:
    Jan 10, 2014
    Posts:
    43
    I have a simple draft image and when I try 1536x2048 or 640x1136 or any other resolution, Unity manage the image for me... Without any code...
     
  4. DanielQuick

    DanielQuick

    Joined:
    Dec 31, 2010
    Posts:
    3,137
    Maybe our definitions of managing the images are different.

    My definition is of swapping the images for different resolutions. For example you wouldn't want a 1536x2014 background on an iPhone 4.

    If you mean that Unity alters the image on import, check your input settings on that image. By default (I believe) it will scale everything down so that the longest dimension is 1024.