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Recommend a networking solution for a beginner

Discussion in 'Multiplayer' started by AwesomeX, Jul 24, 2014.

  1. AwesomeX

    AwesomeX

    Joined:
    Sep 10, 2013
    Posts:
    115
    Hey guys. I'm a bit stumped because I want to find a good networking solution to be used in my future projects.

    I've used Photon in the past, and it's pretty good. But I want the ability for clients to host dedicated servers, aswell as local.

    I've heard of Ulink, TNET, Bolt and a few others.

    Ulink seems alright, but then there's its price.

    Could you kind folks give me your suggestions on what I should go for?
     
    iBinary likes this.
  2. tobiass

    tobiass

    Joined:
    Apr 7, 2009
    Posts:
    3,018
    If you basically liked Photon, the Redistributable Server might be an option.
    It's a server build that you can give your players to run on basically any Windows machine. It just doesn't run inside of Unity clients. It's on our server download page and you need to make sure to also get the license for it (there is a free one).
     
  3. AwesomeX

    AwesomeX

    Joined:
    Sep 10, 2013
    Posts:
    115
    How would I set that up? And what would a client have to do to start a dedicated server, for a game?
     
  4. Tiny-Tree

    Tiny-Tree

    Joined:
    Dec 26, 2012
    Posts:
    1,314
    there is a documentation on the photon website "setup Photon server in 5 minutes" it give you all the steps

    then you dont have to change anything in your code between cloud/ private server
    only one line to connect on cloud or connect on redistribuable