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Receiving nat punchthrough attempt from target failed

Discussion in 'Multiplayer' started by Quaker_SDR, Dec 30, 2014.

  1. Quaker_SDR

    Quaker_SDR

    Joined:
    Jun 21, 2013
    Posts:
    39
    Hi,

    I have created my own master server. If i create a room from one network(N1), and try to join from other network(N2) which is a hotspot of mobiledata. It throws this error on both joining side and server side.

    In the same case,
    1) If i tried to connect from same network (i.e) creating room on N1 and trying to join from N1. It works fine.
    2)If i tried to connect between two network (i.e) creating room on N1 and trying to join from N2(which is mobile data). It works fine. direct (External IP)

    Please guide me some way to progress.

    FYI: I have let the permission for allow ports on my server, where my master server is running./ Tried without firewall too.

    Few other threads,
    http://answers.unity3d.com/questions/184939/handle-nat-punchthrough-failed-message.html?sort=oldest


    http://forum.unity3d.com/threads/nat-punchthrough-failed.224888/

    http://forum.unity3d.com/threads/re...h-attempt-from-target-xxxxxxxx-failed.218600/

    http://forum.unity3d.com/threads/receiving-nat-punchthrough-attempt-from.81847/
     
    Last edited: Jan 7, 2015
  2. Adam-Buckner

    Adam-Buckner

    Joined:
    Jun 27, 2007
    Posts:
    5,664
  3. dominik678

    dominik678

    Joined:
    Jan 14, 2015
    Posts:
    6