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Received memory pressure event 1 vm pressure 0

Discussion in 'iOS and tvOS' started by waldgeist, Jul 28, 2019.

  1. waldgeist

    waldgeist

    Joined:
    May 6, 2017
    Posts:
    388
    When analysing the outputs of my iOS Unity app (using Augmented Reality) in Xcode, I sometimes see this message:

    "Received memory pressure event 1 vm pressure 0"

    It seems as if iOS thinks my app consumes too much memory. Is this "normal" for Unity apps?

    The memory seems to be stable (at 610 MB), so I don't think there are leaks.

    Any ideas how to handle / prevent these messages?
     
  2. John-B

    John-B

    Joined:
    Nov 14, 2009
    Posts:
    1,262
    I just received this warning on launch for an app that's using about 200 MB on an iPad Air (1st gen). It's a relatively small app, so I'm a bit surprised. Doesn't seem to affect the app though, seems to run fine after that initial warning.