Search Unity

  1. We are migrating the Unity Forums to Unity Discussions. On July 12, the Unity Forums will become read-only.

    Please, do not make any changes to your username or email addresses at id.unity.com during this transition time.

    It's still possible to reply to existing private message conversations during the migration, but any new replies you post will be missing after the main migration is complete. We'll do our best to migrate these messages in a follow-up step.

    On July 15, Unity Discussions will become read-only until July 18, when the new design and the migrated forum contents will go live.


    Read our full announcement for more information and let us know if you have any questions.

Question Rebind composite bindings non-Interactive

Discussion in 'Input System' started by DJBlueSlime, Jul 19, 2020.

  1. DJBlueSlime

    DJBlueSlime

    Joined:
    Jul 2, 2020
    Posts:
    1
    I am currently struggling with Unity's New Input System, I need to rebind composites bindings from code, currently
     PerformInteractiveRebinding()
    doesn't work for me, I use the
     ApplyBindingOverride() 
    method. Actually I am migrating from a fully functional (with remapping UI) custom Input Manager to the new Input System, I am able to rebind binding of a Jump action, but now I need to have the ability of rebind Vector2 composites from code.