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Question Realtime Shadows Not In Build

Discussion in 'VR' started by SethTRC, Apr 5, 2023.

  1. SethTRC

    SethTRC

    Joined:
    Feb 23, 2023
    Posts:
    1
    Working on lighting for a VR title in 2022.2.12 URP. Ive checked settings on meshes, lights, cameras, quality settings, graphics tab in project settings. I've enabled everything that could possibly have to do with shadows on each of those things and nothing. Shadows work as intended in editor but in a build they just don't exist. These tests were done in an empty scene with a cube, plane, and a point light set to realtime with shadows enabled. Build was made for and tested on windows with the quest pro.
     
  2. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    5,136
    Check the same quality tier for both android and desktop in quality settings.
    Or modify the android one to include shadow support