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Realtime shadows and open world city, is it compatible?

Discussion in 'World Building' started by flo16000, Jun 1, 2020.

  1. flo16000

    flo16000

    Joined:
    Jan 13, 2017
    Posts:
    1
    Hi everyone!
    I'm making a prototype of a city low poly. I'm using the basic rendering settings (the one you have when you create an new basic scene).Meaning not hdr or universal one.
    I'm using one unique material for all the models and enable gpu instancing. A direct light with soft shadows.

    My question is do you think with this basic SETUP, hdr or universal render will be more performant.
    Thanks.