Search Unity

  1. Unity Asset Manager is now available in public beta. Try it out now and join the conversation here in the forums.
    Dismiss Notice
  2. Megacity Metro Demo now available. Download now.
    Dismiss Notice
  3. Unity support for visionOS is now available. Learn more in our blog post.
    Dismiss Notice

Realtime Reflection Probes display in editor but not in build

Discussion in 'Unity 5 Pre-order Beta' started by JonDadley, Dec 12, 2014.

  1. JonDadley

    JonDadley

    Joined:
    Sep 2, 2013
    Posts:
    139
    I'm having a problem with reflection probes where they display correctly in editor (my shiny surfaces show the cube map) but they do not display when I build the game.

    My probes are Realtime as my environment is procedurally generated at runtime. After my environment is generated, a script generates the probes like so:

    Code (CSharp):
    1. ReflectProbe = RProbGameObj.GetComponent<ReflectionProbe>();
    2. ReflectProbe.RenderProbe(true);
    This is how my probes are set up in the editor



    any thoughts on why this might be happening?
     
    ksam2 likes this.
  2. Zomby138

    Zomby138

    Joined:
    Nov 3, 2009
    Posts:
    659
    Yeah this has been buggered since they added the always update option :\
     
  3. Joachim_Ante

    Joachim_Ante

    Unity Technologies

    Joined:
    Mar 16, 2005
    Posts:
    5,203
    Thanks. I have filed a bug on this internally.
     
    JonDadley likes this.
  4. Phelioz

    Phelioz

    Joined:
    Nov 25, 2013
    Posts:
    7
    Yeah I also have this problem
     
  5. dskillsaw

    dskillsaw

    Joined:
    Apr 26, 2012
    Posts:
    13
    I'm also running into this issue. Any word on an ETA? This is a great feature and it's a bummer to have to disable it for our outward facing builds.
     
  6. DanSuperGP

    DanSuperGP

    Joined:
    Apr 7, 2013
    Posts:
    408
    Well, that explains the problem I'm having as well.