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Realtime reflection probes disappear

Discussion in 'High Definition Render Pipeline' started by Bartosz-Bieszka, Feb 13, 2020.

  1. Bartosz-Bieszka

    Bartosz-Bieszka

    Joined:
    Sep 12, 2015
    Posts:
    19
    Hi, I have weird problem with realtime reflection probes. My realtime probe (controlling update via script) likes disappear in build and editor. but.. when I have opened reflection probe in inspector seams work fine....

    Someone had that problem?


    Unity 2020.1.0a18, HDRP 7.1.7
    I have two reflection probes:
    first - baked on map
    second - realtime on Vehicle, parented to rigidbody. (structure was included on attachement screen)
     

    Attached Files:

    Last edited: Feb 13, 2020
  2. iamarugin

    iamarugin

    Joined:
    Dec 17, 2014
    Posts:
    863
    You need to update to 7.2.0 where this issue is fixed.
     
  3. Bartosz-Bieszka

    Bartosz-Bieszka

    Joined:
    Sep 12, 2015
    Posts:
    19
    I've tested on 7.2.0 and 7.2.1 and you right it's fixed but performance is terrible, the same settings and decreased around 20 fps :(
     
  4. Bordeaux_Fox

    Bordeaux_Fox

    Joined:
    Nov 14, 2018
    Posts:
    589
    I think realtime reflections probes were always performence heavy because with them you the render scene basically twice. So this don't work well with a complex scene that already has 60 fps without realtime reflections. Try to fake it with screen space reflections.
     
  5. Bartosz-Bieszka

    Bartosz-Bieszka

    Joined:
    Sep 12, 2015
    Posts:
    19
    My realtime with custom refreshrate and custom settings works good in 7.1.7 but dissapear
     
  6. Fred-Koa

    Fred-Koa

    Joined:
    Feb 5, 2019
    Posts:
    20
    I have the same problem in Unity 2020.1.0a23 and HDRP 7.2.1. Reflection probes have never really worked in HDRP...
     
    id0 likes this.