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Realtime reflection probe limit

Discussion in 'General Graphics' started by barrydineen, Sep 15, 2016.

  1. barrydineen

    barrydineen

    Joined:
    Jan 5, 2016
    Posts:
    9
    Is there a known limit to the amount of realtime reflection probes that you can have in a scene?

    I switched all of mine from baked to realtime to do some realtime GI testing and all my shadows disappear. After some messing around I discovered that this only happens when I have more than 29 realtime probes at the same time. Is this normal?
     
  2. fffMalzbier

    fffMalzbier

    Joined:
    Jun 14, 2011
    Posts:
    3,276
    My best bet would be that using so much real-time reflection probes eats up a lot of video memory.
    If not enough video memory is available unity will disable shadows to save some VRAM.
    On the other hand im not sure if its performance wive a good idea to have 29 real-time reflection probes running all the time.
     
  3. barrydineen

    barrydineen

    Joined:
    Jan 5, 2016
    Posts:
    9
    Thanks fffMalzbier, That makes perfect sense.
    I have been getting great results with baked GI and baked reflection probes but recently I added a lot of Speedtree assets to the scene and the LOD's seem to wreak havoc with the lightmaps. Haven't been able to get a single bake to complete since so thought I would give the realtime workflow a shot. I guess ill go back to trying to get the assets to work in a baked workflow - cheers!