Search Unity

Realtime Point Light Performs Cycles

Discussion in 'World Building' started by Deleted User, Jun 29, 2020.

  1. Deleted User

    Deleted User

    Guest

    I'm practicing to use Point Light. I build a simple demo world with two objects and one Point Light.
    I find many cycles on these objects when I push my camera closely enough. (see picture below)
    Why it happens? Is there any way to avoid this?

    untitled.png